Skip to content
每日AI论文 cover art

Jingwen Liang, Gengyu Wang

每日AI论文

A Science and Technology podcast

Good podcast? Give it some love!

About the show

每个工作日更新,解读 Hugging Face Daily Papers(https://huggingface.co/papers)中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议!邮箱:dailypapercast.ai@gmail.com 创作者: Jingwen Liang,3D 机器学习,https://www.linkedin.com/in/jingwen-liang/ Gengyu Wang,LLM ML,http://wanggengyu.com 英文版收听: Spotify:https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL Apple Podcasts:https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236 封面图片:Kawen Kuang https://kawen.art

Newest episodes

Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE

16 min

🤗 Upvotes: 21 | cs.AI 作者: Ermo Hua, Xiangyu Hong, Baiting Wu, Che Jiang, Haozheng Hou, Yicheng Gu, Hanjing Wang, Qirui Zeng, Ming Zhang, Ning Ding, Qipeng Guo, Youbang Sun, Biqing Qi, Bowen Zhou 标题: Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE Arxiv: http://arxiv.org/abs/2610.27598v1 摘要: As model parameters scale up, sparsely activated Mixture-of-Experts (MoE) approaches have become essential for model scaling. However, mainstream models currently adopt hierarchical architectures, where experts in different layers, although topologically independent, exhibit substantial similarity and redundancy in their stored content. Compared to the hierarchically arranged \textbf{Local Expert} in existing mainstream models, we hypothesize that inter-layer shared \textbf{Meta Expert} hold greater potential. To this end, we conduct a multi-dimensional empirical comparison between Local and Meta Experts, and find that models incorporating Meta Experts exhibit lower parameter redundancy, together with lower cross-entropy loss and higher downstream task accuracy. With the activated quantity and the expert granularity held fixed, \textbf{our model matches the performance of Vanilla MoE using only 70--80\% of the experts}, substantially improving the model's scaling potential. Beyond removing inter-layer redundancy among experts and improving information storage efficiency, our theoretical analysis further shows that, compared with Local Experts, Meta Experts provide hidden states with more flexible residual pathways, thereby improving information retrieval efficiency.

Cache Engineering for Agents

15 min

🤗 Upvotes: 55 | cs.CL 作者: Tianyu Fu, Ruoxi Wang, Zihan Min, Zhongqi Ren, Zhihao Li, Tengxuan Liu, Shengxu Mu, Hanling Zhang, Yu Wang 标题: Cache Engineering for Agents Arxiv: http://arxiv.org/abs/2610.28577v1 摘要: Large Language Model (LLM) agents can handle increasingly complex tasks, navigating long trajectories of observations and actions. As these trajectories grow, key-value (KV) cache I/O and storage become the dominant cost. Trajectories can also exceed the LLM's maximum context length, requiring control over active cache growth. Prior work uses context engineering to reduce cache size by trimming or summarizing history. However, modifying the trajectory prefix invalidates subsequent cached states and triggers costly re-prefilling of retained context. Task accuracy can also suffer when too little context is retained to limit re-prefill costs. We propose cache engineering as a new scheme. It allows agents to directly control their active KV cache without modifying the trajectory or re-prefilling retained context. Specifically, agents can proactively use drop to exclude selected cache from future attention and repos to adjust retained keys' position encodings. We formalize these cache operations and identify history dependence as a serving challenge: identical token sequences can yield different cache states under different cache operation sequences, making prefix matching insufficient for correct cache reuse. Thus, we co-design the AKV serving engine. It provides a stateless interface compatible with existing serving APIs, while internally managing stateful cache reuse, eviction, and restoration. Experiments show that a tool-response rolling-drop cache policy improves average benchmark scores by 1.7 points and reduces average cost by 27.7%, compared with conventional threshold-triggered summarization. With AKV, it achieves up to 1.2x the output throughput and a 1.5x speedup in P95 request latency. Recursive self-improvement of cache policies fu...

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

16 min

🤗 Upvotes: 53 | cs.AI, cs.CL, cs.LG 作者: Zhaoyang Wang, Qianhui Wu, Haorui Wang, Simon Yu, Baolin Peng, Canwen Xu, Hao Cheng, Wenlin Yao, Boyi Liu, Yite Wang, Jianfeng Gao, Huaxiu Yao 标题: Agent World Model in the Wild: Computer-Use Agent Environment Synthesis Arxiv: http://arxiv.org/abs/2610.26828v1 摘要: Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonst...

Similar podcasts

All episodes

The newest 50 of 262 episodes

Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE

16 min

🤗 Upvotes: 21 | cs.AI 作者: Ermo Hua, Xiangyu Hong, Baiting Wu, Che Jiang, Haozheng Hou, Yicheng Gu, Hanjing Wang, Qirui Zeng, Ming Zhang, Ning Ding, Qipeng Guo, Youbang Sun, Biqing Qi, Bowen Zhou 标题: Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE Arxiv: http://arxiv.org/abs/2610.27598v1 摘要: As model parameters scale up, sparsely activated Mixture-of-Experts (MoE) approaches have become essential for model scaling. However, mainstream models currently adopt hierarchical architectures, where experts in different layers, although topologically independent, exhibit substantial similarity and redundancy in their stored content. Compared to the hierarchically arranged \textbf{Local Expert} in existing mainstream models, we hypothesize that inter-layer shared \textbf{Meta Expert} hold greater potential. To this end, we conduct a multi-dimensional empirical comparison between Local and Meta Experts, and find that models incorporating Meta Experts exhibit lower parameter redundancy, together with lower cross-entropy loss and higher downstream task accuracy. With the activated quantity and the expert granularity held fixed, \textbf{our model matches the performance of Vanilla MoE using only 70--80\% of the experts}, substantially improving the model's scaling potential. Beyond removing inter-layer redundancy among experts and improving information storage efficiency, our theoretical analysis further shows that, compared with Local Experts, Meta Experts provide hidden states with more flexible residual pathways, thereby improving information retrieval efficiency.

Cache Engineering for Agents

15 min

🤗 Upvotes: 55 | cs.CL 作者: Tianyu Fu, Ruoxi Wang, Zihan Min, Zhongqi Ren, Zhihao Li, Tengxuan Liu, Shengxu Mu, Hanling Zhang, Yu Wang 标题: Cache Engineering for Agents Arxiv: http://arxiv.org/abs/2610.28577v1 摘要: Large Language Model (LLM) agents can handle increasingly complex tasks, navigating long trajectories of observations and actions. As these trajectories grow, key-value (KV) cache I/O and storage become the dominant cost. Trajectories can also exceed the LLM's maximum context length, requiring control over active cache growth. Prior work uses context engineering to reduce cache size by trimming or summarizing history. However, modifying the trajectory prefix invalidates subsequent cached states and triggers costly re-prefilling of retained context. Task accuracy can also suffer when too little context is retained to limit re-prefill costs. We propose cache engineering as a new scheme. It allows agents to directly control their active KV cache without modifying the trajectory or re-prefilling retained context. Specifically, agents can proactively use drop to exclude selected cache from future attention and repos to adjust retained keys' position encodings. We formalize these cache operations and identify history dependence as a serving challenge: identical token sequences can yield different cache states under different cache operation sequences, making prefix matching insufficient for correct cache reuse. Thus, we co-design the AKV serving engine. It provides a stateless interface compatible with existing serving APIs, while internally managing stateful cache reuse, eviction, and restoration. Experiments show that a tool-response rolling-drop cache policy improves average benchmark scores by 1.7 points and reduces average cost by 27.7%, compared with conventional threshold-triggered summarization. With AKV, it achieves up to 1.2x the output throughput and a 1.5x speedup in P95 request latency. Recursive self-improvement of cache policies fu...

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

16 min

🤗 Upvotes: 53 | cs.AI, cs.CL, cs.LG 作者: Zhaoyang Wang, Qianhui Wu, Haorui Wang, Simon Yu, Baolin Peng, Canwen Xu, Hao Cheng, Wenlin Yao, Boyi Liu, Yite Wang, Jianfeng Gao, Huaxiu Yao 标题: Agent World Model in the Wild: Computer-Use Agent Environment Synthesis Arxiv: http://arxiv.org/abs/2610.26828v1 摘要: Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonst...

Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation

12 min

🤗 Upvotes: 52 | cs.CV 作者: Ruopeng Gao, Yukun Huang, Jiarui Hu, Shuai Wang, Wenbo Hu, Ying Shan, Limin Wang 标题: Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation Arxiv: http://arxiv.org/abs/2610.29989v1 摘要: Autoregressive video diffusion models generate videos chunk by chunk, yet producing plausible continuations does not guarantee that they capture how scenes evolve. Under teacher forcing, strong temporal redundancy may allow local visual continuity to serve as a shortcut for current-chunk denoising, reducing the pressure to model visual evolution. We introduce Future Chunk Prediction (FCP), an auxiliary objective jointly optimized with teacher-forced denoising that predicts temporally separated chunks without access to the intervening visual context. Drawing supervision directly from training videos, FCP requires no additional pretrained visual encoder and leaves autoregressive inference unchanged. Our method achieves superior physical plausibility over standard teacher-forced autoregressive training with a lower overall training compute budget, highlighting the effectiveness and efficiency of future-chunk supervision for modeling visual evolution. Intriguingly, our visualizations suggest that FCP fosters a more structured representation space, which may be valuable for building autoregressive world models.

Socratic Skill Learning: Interleaving Teaching and Practice for Transferable Agent Skills

13 min

🤗 Upvotes: 26 | cs.AI 作者: Letian Zhu, Han Li, Yifan Yao, Xinping Lei, Xinyu Che, Jiahao Wang, Dianyi Wang, Yucheng Fu, Jiakai Wang, Zhiqi Bai, Wenbo Su, Jiaheng Liu 标题: Socratic Skill Learning: Interleaving Teaching and Practice for Transferable Agent Skills Arxiv: http://arxiv.org/abs/2610.17860v1 摘要: Agent Skills improve LLM agents by making task knowledge reusable across sessions. Learning transferable Skills requires evidence about a procedure and its conditions of use, which a successful task attempt can leave untested. We introduce Socratic Skill Learning (SSL), which interleaves expert teaching with Student practice. An Educator guides investigation while the Student remains the sole environment operator and Skill author, able to question, test, and adapt advice. To test reuse beyond the learning task, we construct SkillTransferBench, with 35 task families and 408 executable cases, pairing public variation specifications with held-out evaluation in fresh solver sessions. On the main 22-family, 155-case cohort, Fixed-Window SSL reaches 0.801 utility, versus 0.723 without a Skill, 0.761 for adapted Trace2Skill (trajectory distillation), and 0.751 for adapted SKILL-KD (contrastive distillation). Across three model pairs on shared families, interleaved guidance outperforms expert authoring and post-hoc teaching. Process analysis links guidance to Student writing and package revision; a case study shows the Student testing and refining a proposed procedure for later reuse. As demand for new lessons falls, the cost of fixed-window review grows. Issue-Guided SSL tracks unresolved questions across Skill revisions to select and focus review, reaching 0.805 utility with 61.7% fewer Educator tokens and 16.9% fewer total acquisition tokens than Fixed-Window SSL on the main cohort.

Spectral-Spatial Interpretation

15 min

🤗 Upvotes: 23 | cs.LG, cs.CV 作者: Haotian Ma, Ruqi Yang, Philip Townsend 标题: Spectral-Spatial Interpretation Arxiv: http://arxiv.org/abs/2610.21114v1 摘要: Post-hoc image explanations usually show where a model looks using spatial heatmaps or indicate which channels matter using global channel scores. These separate views are limiting for multispectral data because channel relevance is often spatially localized and physically meaningful. We introduce Spectral-Spatial Interpretation (SSI), a full-grid attribution method over position-channel players (g,c). For each spatial position, SSI fixes the observed surrounding context, defines a conditional game over the channels at that position, and applies the Shapley value to this local game. The result is a full spectral-spatial attribution matrix rather than a single heatmap or a global channel ranking. SSI has a clear local interpretation. It satisfies Shapley fairness within each position, and aggregating its channel attributions exactly recovers the position-level contextual contrast obtained by replacing that position with the baseline. SSI also differs from context-averaged Owen-style hierarchical accounting, which uses the same position-channel grouping but averages over external spatial coalitions. On HLS Burn Scar, SSI outperforms an MC-Owen estimator across retained attribution metrics while using only about 6% of its evaluation budget. Across CUB-200, EuroSAT, and HLS Burn Scar under both per-channel mean and zero baselines, SSI achieves the best joint deletion and insertion AUC over dense, flat, and rank-1 baselines, yields the strongest spectral hit rates and channel deletion, and leads spatial localization on both annotated datasets. Code is available at https://github.com/AtheavenMa/Spectral-Spatial-Interpretation.

PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis

11 min

🤗 Upvotes: 23 | cs.CL, cs.AI, cs.CV, cs.LG, cs.SE 作者: Qiushi Sun, Jingyang Gong, Yang Liu, Qiaosheng Chen, Zhangyue Yin, Zixian Huang, Hanxu Hu, Jing Xiong, Fangzhi Xu, Haochen Tan, Haoli Bai, Lifeng Shang, Xiaoguang Li, Ben Kao, Qipeng Guo, Lingpeng Kong, Jiahui Gao 标题: PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis Arxiv: http://arxiv.org/abs/2610.20538v1 摘要: Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leadi...

Focused Omni-Modal GUI Agents

13 min

🤗 Upvotes: 97 | cs.CV 作者: Fuyao Zhang, Wenwen He, Jiaming Zhang, Yurong Hao, Xuan Wang, Guowei Guan, Che Wang, Longtao Huang, Wei Yang Bryan Lim 标题: Focused Omni-Modal GUI Agents Arxiv: http://arxiv.org/abs/2610.26203v1 摘要: Graphical User Interface (GUI) agents increasingly act over streaming omni-modal observations spanning screenshots, audio, video, interaction history, and device states. However, exposing this complete context uniformly at every step ignores that relevance is transient and sparse: the signal determining one action can become clutter at the next. Because executed actions feed back into the context, these errors compound into Sequential Distraction, driving the agent into irreversible trajectory drift. We formulate the underlying requirement as Focused Perception: a representation that is step-adaptive, action-sufficient, and non-intrusive. We realize this in FocusGUI, a lightweight adapter that dynamically prioritizes multimodal channels against a step-specific decision reference. Instead of uniformly processing all inputs, it compresses the most relevant evidence into a compact latent and subtly injects it into the frozen decoder's embeddings, guiding the model's attention without altering its native parameter space. FocusGUI trains from action supervision alone, requiring neither modality-relevance labels nor backbone fine-tuning. Across four omni-modal backbones, it raises overall Type Match by +33.2 and Exact Match by 3.0 times over the frozen backbone on average, and Type Match by +30.1 over the strongest existing enhancement method.

Sage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition

14 min

🤗 Upvotes: 54 | cs.AI 作者: Wenjie Lou, Tianshuo Peng, Shiyang Feng, Shengji Tang, Runmin Ma, Ruizhe Chen, Jinxin Shi, Haoyang Peng, Fangchen Yu, Zhijie Zhong, Yuhao Zhou, Yue Fan, Yixin Chen, Yiming Wu, Yiheng Wang, Yigeng Jiang, Yichen Jiang, Yi Xie, Xu Guo, Xiaohan He, Tao Hu, Songtao Huang, Siyu Zhou, Shuaiyu Zhang, Shangheng Du, Qinglong Cao, Kun Li, Jingqi Ye, Hongbin Zhou, Guohang Yan, Zongsheng Cao, Ziyi Wang, Zhuo Liu, Zhiyin Yu, Zhiwang Zhou, Zelin Tan, Yuqing Zhu, Yaoze Zhang, Yang Chen, Xuming He, Xiuliang Liang, Xingjian Guo, Xiang Zhuang, Weiping Shen, Weida Wang, Tianyuan Zhou, Tianlin Ye, Tengyuan Fan, Siyu Yan, Shuo Li, Shuchen Pu, Shengyuan Xu, Shao Zhang, Ran Wei, Qinyuan Qin, Qingyu Yang, Nianchen Deng, Meng Dai, Kuikun Liu, Kaitao Chen, Juncheng Xiao, Jiangning Liu, Jianbiao Mei, Jia Yu, Haonan He, Hangfan Zhang, Cheng Yang, Chen Zhang, Bihao Zhan, Benteng Cheng, Yuqiang Li, Yihao Liu, Yang Yang, Xujun Fu, Xiaosong Wang, Xiangyu Yue, Wenwei Zhang, Shuyue Hu, Pinlong Cai, Mianxin Liu, Lei Bai, Jie Zhou, Jie Hou, Jiamin Wu, Hui Wang, Haijun Li, Guangyu Wang, Dongzhan Zhou, Chunfeng Song, Chao Yang, Biqing Qi, Xing Xie, Dahua Lin, Bowen Zhou, Xiangchao Yan, Wenlong Zhang, Shufei Zhang, Peng Ye, Bo Zhang 标题: Sage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition Arxiv: http://arxiv.org/abs/2610.28578v1 摘要: In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition. Compared with A1, Sage-A1.5 learns not only to solve individual tasks, but also to organize work and revise its approach during execution. Sage-A1.5 highlights three improvements: agentic orchestration, verification, and open scientific discovery. First, agentic orchestration extends single-agent execution through task delegation and parallel collaboration among subagents with isolated contexts, enabling complex tasks...

PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking

13 min

🤗 Upvotes: 53 | cs.CL 作者: Pan Wang, Yihao Hu, Guangyuan Dong, Yitong Lin, Hang Wang, Zimi Liu, Zhihao Wen, Jianshe Li, Jiang-Ming Yang, Wei Wu, Yongqi Tong 标题: PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking Arxiv: http://arxiv.org/abs/2610.27628v1 摘要: Looped language models can run more iterations at test time, but additional iterations need not help them solve longer problems. For sequential state tracking, final-answer supervision does not specify how far each iteration should advance, and repeated updates can change the scale of the recurrent state. We introduce \textbf{Progress-Aligned Recurrence (PAR)}, which trains the prediction at iteration $k$ to match the state after the first $k$ operations and rescales recurrent states to their first-iteration norms. On swap-$S_5$, a Qwen2.5-0.5B model trained on at most 32 moves achieves 95.5\% mean full-state accuracy at 512 moves, or $16\times$ the training length, compared with 55.7\% reported for RLT and 0.8\% for explicit chain of thought on the same backbone. Controlled $S_5$ ablations show that removing norm anchoring reduces the extrapolation factor from $16\times$ to below $2.2\times$, and replacing progress-aligned targets with final-answer supervision reduces it to at most $8\times$. A learned completion readout selects when to answer without a supplied stopping depth. When intermediate labels are unavailable, prefix self-distillation induces the correspondence from shorter problem prefixes using only final answers. The gains apply across sequential state-tracking tasks, establishing the task structure required for depth extrapolation. These findings support training intermediate predictions and state scale together to make additional recurrent depth useful for longer problems.

Learning the 4D World through Point Trajectory Forecasting

12 min

🤗 Upvotes: 36 | cs.CV 作者: Byungwoo Jeon, Sunghwan Hong, Dohyeon Kim, Jonghoon Lee, Jungwoo Park, Inhee Lee, Doosan Baek, Jinil Kim, Taehyun Lim, Hanbyul Joo, Marc Pollefeys, Saining Xie, Jinwoo Shin 标题: Learning the 4D World through Point Trajectory Forecasting Arxiv: http://arxiv.org/abs/2610.28594v1 摘要: Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points. We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time. Each trajectory tracks a single point across all views, and supervising these trajectories alongside video generation therefore anchors appearance changes in every camera to a shared description of 3D motion. To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments. We further extend VPM to robot control by adding robot actions as a token modality in the generator. Action tokens share the point-supervised backbone and are denoised jointly with future videos, thereby grounding the policy in the same 3D-aware representation. On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.

SolarRenderer: Few-Step Generative Reference Rendering

13 min

🤗 Upvotes: 33 | cs.CV 作者: Guian Fang, Shengju Qian, Dongyue Lu, Junchao Huang, Lutao Jiang, Xin Wang, Yiren Song, Li Jiang, Mike Zheng Shou 标题: SolarRenderer: Few-Step Generative Reference Rendering Arxiv: http://arxiv.org/abs/2610.28630v1 摘要: Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter the native reference pathway of the backbone at the positions of the frames they describe, without a type identifier and described only in plain text, so that a single control LoRA follows arbitrary structural representations. Starting from a pretrained four-step LoRA, structure-guided distribution matching renders in four steps, 12.3 times faster than 50-step sampling, while preserving the learned control. A block-causal variant extends the same design to streaming and renders 768p video in real time. To train the model, we build a frame-aligned corpus of 136K clips from game engines, simulators, and YouTube videos. Experiments on an in-distribution test set and a generalization benchmark of 16 structural representations show that SolarRenderer achieves state-of-the-art results across both, and generalizes to 11 unseen representations, including pose skeletons, drawings, and point clouds.

Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience

14 min

🤗 Upvotes: 27 | cs.CV, cs.RO 作者: Tianqi Liu, Hanfei Zhao, Qifeng Liang, Hui En Pang, Jiarui Xu, Sayang Mu, Penghao Qiu, YingSheng Zhang, Jun Wang, Ziang Cao, Mingze Sun, Yukang Cao, Fangzhou Hong, Zhaoxi Chen, Ziwei Liu 标题: Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience Arxiv: http://arxiv.org/abs/2610.26855v1 摘要: World models enable embodied agents to anticipate action consequences, yet jointly modeling locomotion and manipulation across diverse embodiments remains challenging due to heterogeneous action spaces and limited multimodal supervision. We present Ropedia W0, the first egocentric loco-manipulation world foundation model spanning humans and robots with diverse embodiments. We curate Xp-Data, comprising 10k hours of egocentric human data and 3k hours of robot data with unified multimodal annotations and systematic quality control. A unified kinematic representation encodes locomotion through camera poses and manipulation through projected skeletons, with robot skeletons combining embodiment-specific forward kinematics with extensive manual keypoint annotation and correction. We also introduce Xp-Teleop, a long-horizon loco-manipulation benchmark based on high-quality dexterous humanoid teleoperation data. Evaluations demonstrate state-of-the-art performance across five cross-embodiment benchmarks (DreamDojo, $\Psi_0$, $\omega$-HOME, Xp-Teleop, and AgiBot) and on held-out human egocentric video, from zero-shot inference to few-shot and full-data post-training. Scaling human pre-training data improves performance on both human and robot evaluations. After distillation, our model supports real-time, minute-long rollouts, enabling live VR interaction. Applications in policy evaluation, model-based planning, and world-action modeling further demonstrate the model's utility for embodied decision-making.

SWIFT: Self-guided Weak-to-strong dIFfusion models via Target extrapolation

13 min

🤗 Upvotes: 22 | cs.LG, cs.AI, cs.CV 作者: Yanjin He, Cuifeng Shen, Wanzhou Lei, Maohua Li, Tao Lan, Kan Liu, Hanlin Tang, Qing Qu 标题: SWIFT: Self-guided Weak-to-strong dIFfusion models via Target extrapolation Arxiv: http://arxiv.org/abs/2610.25844v1 摘要: Training high-quality diffusion models is computationally expensive, and inference-time guidance often adds further sampling cost. In this work, we introduce Swift, a simple yet effective self-guided training method that uses a frozen weak denoiser to improve a stronger model without adding inference overhead. For each noisy input, Swift extrapolates the clean regression target away from the weak denoiser's prediction, amplifying components that remain underfit. The weak guide can be an early training checkpoint, requires no backpropagation during main-model training, and is discarded afterward. The resulting model retains the original sampler and supports both conditional and unconditional generation without label dropout or an unconditional branch. We explain this mechanism through a spectral analysis of finite-time population gradient flow in an RKHS. With an early-stopped weak guide, we prove that a nonempty range of extrapolation strengths yields strictly lower posterior-mean error than matched standard training, despite shifting the regression target away from the posterior mean. Experiments on CIFAR-10 and ImageNet-256 demonstrate improvements across model scales and representations. In one ImageNet-256 configuration, Swift surpasses the baseline's best FID using roughly half the total training compute, including guide preparation and training overhead. On RAEv2, it achieves FID 1.15 without inference-time guidance and 0.99 with guidance. These results establish target extrapolation as an effective approach to weak-to-strong diffusion training with efficient single-model inference.

Correction Training for Diffusion Models

11 min

🤗 Upvotes: 22 | cs.AI 作者: Donghoon Ahn, Runqian Wang, Alexei A. Efros, Taesung Park, Yash Belhe 标题: Correction Training for Diffusion Models Arxiv: http://arxiv.org/abs/2610.14136v2 摘要: Iterative sampling in diffusion models can lead to error accumulation due to exposure bias. The denoiser is trained on real images interpolated with noise, but at inference its inputs are constructed from its own imperfect predictions from the earlier steps, something it has never seen at training time. This might be one reason diffusion models often struggle without additional help, such as CFG. We introduce a correction step for diffusion models which attempts to reduce this training-inference gap. The corrector takes the base model's prediction as input and is trained against the same ground-truth target. This makes correction an explicit learning task, with training inputs provided by the base model. During sampling, at each denoising step, we iteratively refine the denoiser's clean-sample prediction. This allows us to correct predictions at intermediate denoising steps, preventing early artifacts from persisting into the final sample. Although the corrector is trained only on predictions from the base denoiser, it can be applied repeatedly to its own outputs at inference for better results. This simple framework leads to substantial improvement in sample quality while largely preserving diversity. We evaluate our method across DiT, SiT, and JiT. Our method substantially improves upon previously reported FID scores for unguided generation and, notably, unconditional generation, where producing high-quality samples without guidance has been particularly challenging. Our method achieves performance competitive with classifier-free guidance (CFG), and combining correction with CFG further improves diversity and reduces oversaturation typical of CFG. Finally, we show that the additional inference cost of correction can be amortized by distilling the refined predict...

CoEvo-RSI: When Harnesses Evolve, Which Models Should Follow?

13 min

🤗 Upvotes: 22 | cs.LG, cs.CL 作者: Jiaqi Su, Guibin Zhang, Jie-Jing Shao, Cong Pang, Tiankuo Yao, Ivor Tsang, Haiyan Yin, Shuicheng Yan 标题: CoEvo-RSI: When Harnesses Evolve, Which Models Should Follow? Arxiv: http://arxiv.org/abs/2610.25078v1 摘要: Model--harness co-evolution has emerged as a prominent paradigm for recursive self-improving (RSI) agents, jointly evolving their execution scaffolds and intrinsic capabilities. We study the persistent yet often overlooked brain--body mismatch problem in this paradigm, where an evolving harness (body) demands behaviors its model (brain) has not learned or restricts capabilities it already possesses. We introduce CoEvo-RSI, a RSI framework that advances model--harness co-evolution through agent-driven, bidirectional historical inheritance. Drawing on a shared evolutionary archive and execution feedback, a meta-agent coordinates harness development from historical designs with model checkpoint selection or merging and subsequent adaptation under the selected harness, aligning inherited capabilities with evolving execution requirements to reduce brain--body mismatch. Using only supervised fine-tuning (SFT) on its own rejection-sampled trajectories, CoEvo-RSI makes Qwen3.5-9B competitive with larger models across diverse vertical applications, including multi-agent failure attribution, role-aware text-to-SQL, and smart-home instruction following. It surpasses DeepSeek-V4-Pro on TraceElephant (+14.16 agent accuracy) and GLM-5.3 on HomeBench VM (+4.90 success rate), underscoring the need for brain--body alignment and the potential of bidirectional historical inheritance to advance agent co-evolution.

Learning from Fleet Experience: A Collective Learning Paradigm for Robots

13 min

🤗 Upvotes: 84 | cs.RO 作者: Chao Yu, Shu'ang Yu, Hao Lin, Hongzhi Zang, Yuxiang Yan, Chenxi Jiang, Zhen Guo, Chuankang Li, Yihao Chen, Xin Xu, Xu Fu, Jiakai Zhou, Liangzhi Shi, Hongyi Ren, Yiwei Liu, Jing Wu, Yuanqing Wang, Chen Wu, Bo Dai, Chunyu Yang, Hongliang Huang, Shuoyu Yue, Weiqi Yin, Yinuo Chen, Ruihua Chen, Chunyang Zhu, Han Xiao, Yanghao Li, Ruipu Wu, Zhikai Cai, Xiu Chen, Xu Tan, Yuchen Yan, Jialin Zhang, Wen Zeng, Yiming Zhou, Zixiao Huang, Guanghui Ren, Quanlu Zhang, Boxun Li, Maoqing Yao, Yu Wang 标题: Learning from Fleet Experience: A Collective Learning Paradigm for Robots Arxiv: http://arxiv.org/abs/2610.25736v1 摘要: Experience generated during deployment offers an opportunity for robots to improve policy reliability through learning from their own executions. However, learning through human corrections requires teleoperators to monitor execution and intervene when policies fail, a demand that is difficult to meet as robot fleets grow. We introduce collective experience learning (CEL), a learning paradigm in which deployed robots share their execution experience to improve a common policy. We realize CEL through failure-guided experience retrieval fine-tuning (FERT), which uses failure contexts from robot executions to retrieve relevant trajectory segments from the fleet's shared successful experience and uses their actions as supervision for policy updates, without collecting additional expert demonstrations or corrective actions. A fault-tolerant asynchronous training system (FATS) coordinates experience collection, policy optimization and policy distribution despite local interruptions within the robot fleet. Across five real-world manipulation tasks, the resulting policies achieve success rates of 93.3-99.2%, evaluated over 120 trials per task on robots excluded from training data collection. With collection time per robot held fixed, larger fleets provide more experience and FERT generally achieves higher success rates across the...

OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory

10 min

🤗 Upvotes: 58 | cs.CL, cs.AI, cs.CV, cs.LG, cs.MM 作者: Yu Zhou, Cheng-Fu Yang, Rui Sun, Di Wu, Sibo Peng, Mingyang Zhang, Zhen Yang, Ruiyi Zhang, Nanyun Peng, Zhe Gan, Kai-Wei Chang 标题: OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory Arxiv: http://arxiv.org/abs/2610.26860v1 摘要: Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of acquiring, inspecting, and composing multimodal evidence. Evaluated on 22 benchmarks with eight open and proprietary backbones, OpenVLHarness improves average scores by 9.7-12.6 points over matched no-tool baselines, including +11.2 with Qwen3-VL-8B, +9.7 with Kimi K3, and +9.9 with GPT-6 Astra. With GPT-6 Luna at medium reasoning effort, OpenVLHarness outperforms the base model, Codex, and Visual Sketchpad at maximum effort by 7.7-8.5 points while incurring at most 37% of their mod...

ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation

13 min

🤗 Upvotes: 42 | cs.RO 作者: Yihui Yang, Yuanhong Yu, Jiawei Wang, Zhongrui Yu, Jia Shi, Kun Zhan, Ruizhen Hu, Xiaowei Zhou, Yu Liu, Sida Peng 标题: ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation Arxiv: http://arxiv.org/abs/2610.25690v1 摘要: We study language-conditioned local navigation, where a robot must navigate to a text-specified target visible in its initial observation and stop at the described location. End-to-end navigation policies require diverse training data to generalize across scenes, yet real-robot data is costly to collect and simulated data leaves a sim-to-real gap. Internet egocentric videos offer a scalable source of real-world navigation experience. Our key insight is to learn goal-directed visual dynamics from Internet egocentric videos, and use these dynamics to support robot action generation. To this end, we propose ScaleNav, a unified world-action framework with three-stage training. We first perform instruction-conditioned video pretraining on these videos to learn how observations evolve as the camera approaches instructed targets across diverse real-world scenes. Action alignment then uses action-labeled simulated data to train the model to predict executable action chunks. Joint fine-tuning subsequently optimizes all trainable components together for navigation. ScaleNav achieves success rates of 86.5% on a single-view adaptation of Short-Horizon OVON and 94.9% on our HabitatGS-LN benchmark, outperforming the evaluated baselines on both benchmarks. We further deploy and evaluate ScaleNav on a real quadruped robot, with results supporting the model's ability to generalize to real-world navigation. Code and videos are available at https://zju3dv.github.io/ScaleNav/

Self-Evolving Coding Agents via Harness-Policy Optimization

11 min

🤗 Upvotes: 31 | cs.CL, cs.AI 作者: Zhepei Wei, Wenlin Yao, Baolin Peng, Danqing Wang, Qianhui Wu, Hao Cheng, Yu Meng, Jianfeng Gao 标题: Self-Evolving Coding Agents via Harness-Policy Optimization Arxiv: http://arxiv.org/abs/2610.22791v1 摘要: Large language model (LLM) agents have shown promising potential in coding tasks, and their performance is jointly determined by the policy model and the harness that mediates their interaction with the environment. Indeed, harness and policy are mutually reinforcing and evolving only one component is suboptimal---a harness tuned for one checkpoint may not target the failure modes of an updated policy, while policy learning remains limited to the trajectories elicited by a fixed harness. In light of this, we propose Self-HPO, a recursive self-improving framework for coding agents that alternates harness and policy optimization, using the evolving policy as its own harness proposer. Specifically, in each round, the current policy first analyzes its own failures and proposes new harness candidates (H-step). The policy is then updated through reinforcement learning (RL) under the selected harness (P-step), and hard tasks identified during training form the next harness search set, keeping harness optimization targeted to the policy's evolving failure modes. Across three coding benchmarks, Self-HPO consistently outperforms harness-only and policy-only baselines, improving Qwen3.5-35B-A3B's average resolve rate from 57.8% to 64.8%, with gains generalizing to out-of-distribution settings. Further analysis shows that both optimized components retain gains even when paired with their base counterparts, while their joint gain exceeds the sum of their individual gains. Self-HPO also improves reliability (Pass@1) and expands the capability frontier (Pass@k) over the base agent. Additionally, we show that with a stronger external model (e.g., Opus 4.8) as the harness proposer, the same framework yields a further performance b...

MT Forcing: Towards Stable and Consistent Multi-Turn Image Editing with Autoregressive Diffusion

11 min

🤗 Upvotes: 30 | cs.CV 作者: Houyuan Chen, Fanzhou Wang, Xiangyu Fan, Zesong Qiu, Yukun Wei, Songlin Yang, Zhitao Yang, Lvmin Zhang, Pei Yang, Hao Zhao, Lei Yang, Anyi Rao 标题: MT Forcing: Towards Stable and Consistent Multi-Turn Image Editing with Autoregressive Diffusion Arxiv: http://arxiv.org/abs/2610.25404v1 摘要: Multi-turn image editing aims to modify an image according to a sequence of instructions, enabling more effective interactive visual content creation for users. However, existing methods often exhibit noticeable drift after only a few editing turns, manifesting in two aspects: 1) unstable visual quality, with accumulating artifacts and degraded details; and 2) inconsistent image content, with unintended changes to preserved regions and prior edits. To address these challenges, we propose MT Forcing, a novel training paradigm for multi-turn image editing with unified multimodal models (UMMs) based on autoregressive diffusion. Specifically, we propose Single-Turn Distribution Matching Distillation (Single-Turn DMD), which supervises student self-rollouts with a teacher that applies cumulative edits to the source image in a single turn, providing visual-quality guidance without recursive error accumulation. Additionally, we introduce Teacher-Forcing Guidance, which supervises history-dependent transitions on reference trajectories during warmup and as a regularizer during distillation, encouraging cross-turn content consistency beyond what per-turn distribution matching alone can ensure. Extensive experiments demonstrate that our approach significantly improves the multi-turn image editing capabilities of UMMs, yielding more stable visual quality and stronger cross-turn consistency.

CoworkEnv: Synthesizing Training Environments for Long-Horizon Cowork Agents

13 min

🤗 Upvotes: 28 | cs.AI, cs.CL 作者: Zhongwei Xie, Yiming Du, Jiaxin Bai, Baixuan Xu, Chunyang Li, Xiyu Ren, Wei Fan, Tianshi Zheng, Weizhi Du, Jingqiao Yu, Xingsu Li, Zhaowei Wang, Yangqiu Song 标题: CoworkEnv: Synthesizing Training Environments for Long-Horizon Cowork Agents Arxiv: http://arxiv.org/abs/2610.24960v1 摘要: AI coworkers must coordinate tools, communicate across turns, and act on changing workspace state while respecting workflow constraints. Constructing training experience for these capabilities requires coherent requests, service records, tool interfaces, and grading checks. We present CoworkEnv, a capability-guided framework for synthesizing executable training environments for AI coworkers. Workflow requirements guide task construction, and programmatic validation with feedback repair checks generated specifications and grading behavior. Teacher executions yield curated demonstrations for supervised fine-tuning (SFT), while student interactions provide rollouts and rewards for reinforcement learning (RL). Using these resources, we train compact PocketWorker models. For Qwen3-VL-8B-Instruct, SFT raises the mean score from 46.6 to 64.1 on Claw-Eval, including a 31.9-point gain on Multi-turn tasks. An SFT-only extension to ClawMark demonstrates applicability across coworker benchmarks. We further compare RL training dynamics across configurations that vary reward processing and credit assignment. Improving training rewards provide preliminary evidence that the constructed environments support policy optimization.

RoAR-VAE: Improving Latent Diffusability through Robust Prediction

11 min

🤗 Upvotes: 23 | cs.CV 作者: Yang Yue, Fangyun Wei, Yitong Wang, Jinjing Zhao, Henry Zheng, Dong Chen, Gao Huang 标题: RoAR-VAE: Improving Latent Diffusability through Robust Prediction Arxiv: http://arxiv.org/abs/2610.26216v1 摘要: An effective visual tokenizer must preserve image fidelity while producing latents that downstream diffusion models can learn efficiently. Prior work improves latent diffusability through semantic alignment or joint tokenizer--diffusion training. Revisiting REPA-E, a representative approach, we find that removing its diffusion objective and dedicated generative blocks while retaining semantic prediction from corrupted latents yields comparable downstream generation performance under a matched setting. This observation motivates a general principle of robust prediction: generation-relevant information should remain recoverable from corrupted latents. We instantiate this principle with two complementary objectives. RobustAlign predicts pretrained semantic features from corrupted latents to preserve high-level structure, while RobustRecon reconstructs the clean image to retain fine-grained spatial and appearance information. Together, they form Robust Alignment and Reconstruction VAE (RoAR-VAE). Our analysis suggests that robust prediction improves diffusability by making useful information more accessible in high-variance latent directions, which diffusion models tend to learn earlier. Empirically, RoAR-VAE improves average generation benchmark performance by 2.19 points over the strongest baseline tokenizer under the same training budget, while improving small-text reconstruction accuracy by 16.93 percentage points over FLUX.1-VAE. These results demonstrate that RoAR-VAE achieves a favorable balance between reconstruction fidelity and downstream generative learnability.

OR-License: Evaluating LLM Agents as Real-World Operations Research Practitioners

13 min

🤗 Upvotes: 23 | cs.CL, cs.AI 作者: Peisong Wang, Feixue Liu, Yize Meng, Bowen Liu, Ruoyu Chen, Gaoyang Dai, Xing He, Aiqian Li, Fengchi Yuan, Aochuan Chen, Chenyi Zi, Yuhan Li, Hongchuan Zeng, Yimo Yan, Nuo Chen, Jie Fu, Zuo-Jun Max Shen, Yong-Hong KUO, Jia Li 标题: OR-License: Evaluating LLM Agents as Real-World Operations Research Practitioners Arxiv: http://arxiv.org/abs/2610.24087v1 摘要: Can large language model (LLM) agents deliver expert-level operations research (OR) solutions directly from original client materials, without prior expert reformulation? Existing OR benchmarks typically begin with self-contained descriptions or predefined optimization tasks, underrepresenting the translation of original business materials into professionally validated solutions. We introduce OR-License, an end-to-end benchmark of 31 instances across 10 industrial scenarios from paid OR engagements totaling USD 3.68 million. It preserves original requirements, input data, deliverable formats, and information boundaries after de-identification. To study information acquisition, we introduce ORSim, a controlled client simulator that discloses business facts without supplying OR expertise. Hidden evaluation checks feasibility and compares objective quality against original expert solutions accepted by clients before benchmark construction. Deployment-Adjusted Quality (DAQ) averages expert-relative quality across instances, assigning zero to infeasible deliveries. Across 11 frontier LLMs using coding-agent harnesses, several exceed the expert reference in conditional objective quality, but none matches its DAQ; the strongest primary Claude Code configuration achieves 88.39% strict feasibility and a DAQ of 0.87 against the expert reference of 1. Client information acquisition extends beyond clarification into solution development and validation, with some later stages showing higher confirmed issue-resolution proportions. Trajectory analysis identifies formulation and i...

AnyGoal: On World Model Generalization Beyond Expert Rollouts

13 min

🤗 Upvotes: 22 | cs.AI 作者: Heejeong Nam, Divyat Mahajan, Quentin Le Lidec, Randall Balestriero, David Klindt 标题: AnyGoal: On World Model Generalization Beyond Expert Rollouts Arxiv: http://arxiv.org/abs/2610.26844v1 摘要: The goal of a world model is to capture the dynamics of an environment. This has the great appeal that it allows agents to plan and simulate a course of actions with the help of a world model. For these uses to be reliable, however, the learned dynamics must behave well beyond the specific state-action combinations observed in expert rollouts. Despite this, the relationship between data coverage, dynamics generalization, and downstream planning performance remains underexplored. We study this relationship through the lens of compositional generalization: can a world model recombine familiar state and action factors into valid dynamics? To answer this, we introduce AnyGoal, a benchmark of goal-shifted task variants built from widely used world-model environments, together with an open-source library. Each task is designed to be within reach of a world model that has learned the underlying dynamics: individual state factors and actions remain within their training support, but their combinations are underrepresented in expert trajectories. Across multiple environments and world model families, we find that current models consistently exhibit failures under these recombinations. By examining dynamics and representation failures across model families, interaction regimes, and evaluation metrics, we study where current world models generalize and where challenges remain for goal-shifted prediction and planning. Together, this framework, benchmark, and analysis provide a basis for evaluating progress toward world models that generalize to new planning tasks.

Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation

13 min

🤗 Upvotes: 660 | cs.LG, cs.CL 作者: Bingxi Hou, Guochao Jiang, Guofeng Quan, Weiqing Li, Wenfeng Feng, Guohua Liu, Yuewei Zhang 标题: Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation Arxiv: http://arxiv.org/abs/2610.21601v1 摘要: Policy-shift distillation reuses the difference between a teacher's log probabilities before and after reinforcement learning (RL) as supervision on student-generated trajectories. However, this endpoint policy shift cannot reveal whether local action preferences evolved consistently during teacher training. The same endpoint shift can result from early and late shifts that reinforce or partially cancel each other. We investigate whether agreement between early and late teacher policy shifts can guide selective transfer. We introduce Waypoint-guided On-Policy Distillation (Waypoint-OPD), which uses an intermediate teacher checkpoint from the same RL run to compare early and late shifts in relative action preferences at student-visited prefixes. We gate the endpoint shift according to the directional agreement between the early and late shifts, suppressing it when they point in opposing directions. Compared with endpoint-only transfer, our method requires only one additional frozen-teacher scoring pass. Using RL-trained Qwen3-4B teachers, we evaluate our method with Qwen3-8B, Qwen3-14B, and Qwen3-30B-A3B as student models in mathematical and code reasoning. In all six domain--student settings, Waypoint-OPD achieves the highest domain-average score among the compared distillation methods. Ablations with the Qwen3-8B student show that removing or shuffling gates reduces mathematical reasoning performance. These results support the use of directional agreement between early and late teacher policy shifts to weight the endpoint shift during student training.

OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

14 min

🤗 Upvotes: 572 | cs.CV, cs.CL, cs.MM 作者: Xuyang Liu, Shihao Wang, Xinyu Wei, Minghan Li, Zeqing Wang, Zuhao Yang, Zichen Wen, Lei Zhang 标题: OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding Arxiv: http://arxiv.org/abs/2610.18829v1 摘要: With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance is evaluated under two paired settings: text-only and text+image, specifying the same target through text and visual-language guidance. All instances are manually annotated with multi-round quality verification. Evaluations of 50 MLLMs show that open-source models still lag behind proprietary counterparts, particularly in audio-visual understanding. Precise temporal and spatial grounding remains challenging even for leading models, and their predictions still exhibit inconsistencies across the paired target sp...

OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use

12 min

🤗 Upvotes: 305 | cs.CV 作者: Hanzhang Zhou, Long Li, Quyu Kong, Lei Wang, Panrong Tong, Long Chen, Tianyu Xia, Gongjie Zhang, Xu Zhang, Chen Liu, Jianan Zhang, Chenglin Cai, Zhengwen Zeng, Steven Hoi, Yue Wang 标题: OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use Arxiv: http://arxiv.org/abs/2610.22200v1 摘要: Computer use has reached a turning point: the focus is expanding from GUI-only interaction to systems that complete tasks on users' computers through visual and programmatic interfaces. We define a generalist computer-use agent (GCUA) as a system in which the model chooses how to observe, act, and organize its work across visual and programmatic interfaces. Yet frontier implementations, such as GPT-6 Astra's computer-use system, remain largely closed, limiting systematic study of their design. We introduce Open Generalist CUA (OpenGCUA), an ongoing project to develop and open the full stack for GCUAs with the community. This report presents the first release of OpenGCUA. Code execution is a key feature of our agent design: it lets intermediate results determine subsequent operations and enables models to apply their existing programming capabilities directly to computer interaction. We also propose harness-to-model decision transfer, moving selected observations and task-state decisions from fixed harness rules to the model. On OSWorld-v2, our full configuration improves task scores across all eight evaluated models, including GPT-6 Astra and Claude Opus 5, raising mean partial score by +19.6 points and reducing reported steps per task by an average of 53.0% relative to batched GUI-only execution. We release our implementation and prompts, evaluation trajectories from all eight models, and preliminary versions of a real-device harness and a cross-device SDK. The harness addresses real-device challenges not fully captured by benchmarks, while the SDK provides a common programming interface across computers, mobiles and browsers. Acro...

FDE-Gym: The Last Mile of AI Delivery

15 min

🤗 Upvotes: 281 | cs.AI, cs.CL, cs.SE 作者: Dongxu Yang, Hongda Yan, Renxin Wang, Baoli Zhang, Haojia Zuo, Ying Zhao, Youmin Chen, Xiaojian Liao, Congming Gao, Tianyang Jiang, Yixiao Chen, Qing Wang, Zhiguo Yu, Xiaqing Li, Yuhao Zhang, Jiawen Sun, Renzhe Xu, De Mi, Tiancheng Wu, Xianya Fu, Xuanlu Zhao, Bo Feng, Meixuan Ren, Guanming Lin, Ziheng Zhou, Xinhua Wang 标题: FDE-Gym: The Last Mile of AI Delivery Arxiv: http://arxiv.org/abs/2610.22350v1 摘要: Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with stakeholders and operate on production-like systems to deliver working solutions. FDE-Gym scores a delivery by how much it improves the customer's own success metric, normalized between 0 (unchanged system) and 1 (reference solution), with penalties for stakeholder interactions (messages, trial runs, and waiting time). An online platform lets humans practice FDE skills under the same grading criteria. We evaluate 13 model configurations from seven providers. In the realistic setting, where unstated constraints must be discovered, the best configuration achieves a mean FDE-Gym score of 0.56 and resolves only 14 of the 95 tasks (a score of at least 0.8 with no incident). Discovering unstated constraints is the primary bottleneck: performance drops sharply when models must uncover them without explicit guidance. Yet information discovery alone does not account for the gap: even on the 23 tasks where the best configuratio...

MJev-Spatial: System One Spatial Intelligence via Native Attention Matching

15 min

🤗 Upvotes: 209 | cs.CV 作者: Luozheng Qin, Yuhan Zhu, Changhai Zhou, Qian Qiao, Jun Gao, Yuhua Zhou, Harry Zhang, Xiangyu Zeng, Yuxuan Liu, Kaijie Chen, Andrew Chen, Pony Ma 标题: MJev-Spatial: System One Spatial Intelligence via Native Attention Matching Arxiv: http://arxiv.org/abs/2610.22276v1 摘要: Spatial intelligence lets an agent perceive and act in the physical world, and many of its judgments must be made at interaction rates: which spatial relation holds, how far an object is, or where to place it. Vision-language models (VLMs) produce these answers by free-form text generation, paying for autoregressive decoding and answer parsing even though the output space is compact: one of a few options, a scalar, or a 2D point. In light of this, we introduce MJev-Spatial, a System 1 multimodal decision model that tackles all three types of spatial understanding tasks within a unified classification framework. Specifically, MJev-Spatial treats each candidate as a class and scores it using the backbone's pretrained query and key projections, without adding parameters. The candidates are the given options for choice tasks, or value bins and image regions refined through coarse-to-fine classification for numerical and point prediction, respectively. At inference, each classification decision takes a single forward pass and generates no answer tokens. To train on heterogeneous spatial data efficiently, we supervise all coarse-to-fine stages jointly with teacher forcing in one forward pass, and combine this with length-aware global batching and cross-GPU load balancing, raising training throughput by 30.8% over the original batching strategy. Built on Qwen3.5-4B and trained on 12.3M question-answer pairs converted from existing spatial datasets, MJev-Spatial achieves the highest overall score (65.64%) among eight tested models, ranks first on seven of twelve benchmarks, and outperforms its unmodified autoregressive base model on all twelve, while running 2.5 t...

Self-Evolving Agent Harness

13 min

🤗 Upvotes: 192 | cs.AI, cs.CL 作者: Chuyang Wei, Haoxiang Guan, Minghang Zhu, Kexin Zhou, Jiyan He, Xiren Zhou, Huanhuan Chen, Yifei Shen 标题: Self-Evolving Agent Harness Arxiv: http://arxiv.org/abs/2610.18813v1 摘要: Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

Learning Where to Split: Dynamic Band Splitting for Audio Source Separation

13 min

🤗 Upvotes: 134 | cs.SD 作者: Bingzhe Zhang, Kai Li, Xiaolin Hu 标题: Learning Where to Split: Dynamic Band Splitting for Audio Source Separation Arxiv: http://arxiv.org/abs/2610.14993v1 摘要: Audio source separation models must preserve fine spectral structure while keeping the cost of the separator tractable. Band-split architectures reduce this cost by manually partitioning the spectrum into predefined frequency bands and encoding each band as a token, but the same boundaries are used for every mixture. Because informative spectral structure varies with source content, fixed boundaries can merge discriminative components or spend tokens where little resolution is needed. We introduce Dynamic Band Splitting (DBS), an end-to-end framework that adapts boundary locations and band widths to each mixture under a fixed band-token budget. DBS predicts content-conditioned boundary scores within frequency blocks, selects a prescribed number of boundaries using hard Top-$K$, and applies content-dependent pooling to obtain compact band tokens. After separation, it smooths and expands these tokens to the original STFT grid, refines them along frequency, and decodes complex masks with a frequency-shared head. DBS improved separation over the corresponding static models on DnR v2, MUSDB18-HQ, and EchoSet, with DBS-BSRNN achieving relative gain of 29.0% in average SI-SDR on DnR v2. These results and boundary analyses on DnR v2 show that content-adaptive frequency partitioning benefits multiple separator backbones under a fixed band-token budget. Code and audio demos are available at https://cslikai.cn/Dynamic-Band-Splitting

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

14 min

🤗 Upvotes: 117 | cs.CV 作者: Yongzhen Hu, Hao Yu, Jiawei Wang, Xianming Zeng, Jianyun Xu, Xingliang Liu, Ruizhen Hu, Xiaowei Zhou, Hujun Bao, Sida Peng 标题: InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views Arxiv: http://arxiv.org/abs/2610.20341v1 摘要: Feed-forward Gaussian reconstruction builds 3D scenes directly from input images for novel view rendering, but learning Gaussian attributes from predicted geometry for high-quality rendering under large viewpoint changes remains challenging. We analyze limitations in Gaussian attribute learning and introduce InfiniSplat v2, which improves rendering quality through architectural and training changes. Our method decouples geometry and attribute prediction with a frozen geometry branch, aligns predicted Gaussians using ground-truth camera poses during training, and adopts large-angle target view supervision. Across six datasets, the feed-forward outputs of the same trained model achieve state-of-the-art mean LPIPS and DISTS among the evaluated methods in both pose-conditioned and pose-free settings. In the pose-conditioned setting, mean LPIPS and DISTS decrease by 25.8% and 32.9%, respectively, compared with the strongest evaluated baselines. We further find that opacity learned with only image reconstruction supervision suppresses geometrically inconsistent points. Project page: https://zju3dv.github.io/InfiniSplat2/

3DCodeVerse: Exploring 3D Worlds as Code

12 min

🤗 Upvotes: 102 | cs.CV, cs.AI 作者: Yipeng Gao, Ziyao Zeng, Jinfa Huang, Yijiang Li, Haolin Xiong, Wang Qin, Xinlei Yu, Youheng Yao, Jie Zhang, Kun-Yu Lin, Rong Liu, Yinyuan Zhao, Yajie Zhao, Meiqi Guo, Jiebo Luo, Lei Shu, Yunhao Ge, Xinyu Hu, Laurent Itti 标题: 3DCodeVerse: Exploring 3D Worlds as Code Arxiv: http://arxiv.org/abs/2610.22341v1 摘要: We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

Beyond Domain-Routed Supervision: Cross-Teacher Guarding for Multi-Teacher On-Policy Distillation

15 min

🤗 Upvotes: 238 | cs.AI 作者: Shi-Yu Tian, Yong Liu, Ximan Liu, Tianrui Zhu, Sule Bai, Xinwei Yang, Ruiqi Liu, Kun-Yang Yu, Ming Yang, Zhi Zhou, Yu-Feng Li, Yipeng Sun, Gu Simiu 标题: Beyond Domain-Routed Supervision: Cross-Teacher Guarding for Multi-Teacher On-Policy Distillation Arxiv: http://arxiv.org/abs/2610.13521v1 摘要: Multi-teacher on-policy distillation (MOPD) extends on-policy distillation (OPD) by routing domain-specific data to specialized teachers, integrating their capabilities through dense token-level supervision on student-generated trajectories. However, domain routing only distinguishes the supervision sources for different domains; updates from all domains still act on shared parameters. When teachers differ substantially in response style and domain expertise, supervision that is effective in isolation may still lead to persistent gradient conflicts and capability degradation during joint optimization. To address this challenge, we propose Cross-Teacher Guarding for MOPD (Road MOPD), which introduces non-routed teachers as auxiliary cross-domain critics on the same student trajectories and coordinates multi-teacher supervision through token-level credit assignment and gradient updates. Specifically, cross-teacher-guided credit assignment uses teacher agreement to strengthen token-level corrections jointly supported by the teachers and attenuate conflicting signals; preventive multi-teacher gradient projection uses auxiliary gradients from the same trajectories to constrain potentially conflicting updates and adaptively controls projection strength to retain target-domain learning signals. In experiments, Road MOPD mitigates degradation in the disadvantaged domain, gains over 5 percentage points under high conflict, and improves overall performance in low-conflict and three-domain settings.

More Methods, Better Agents? A Reality Check on Self-Distillation in Agentic Reinforcement Learning

14 min

🤗 Upvotes: 78 | cs.CL, cs.LG 作者: Linhao Zhong, Bozhen Fang, Xuehao Wang, Duochao Shi, Zekai Luo, Guangming Yao, Yi Yuan, Hao Chen, Jingdong Chen, Chunhua Shen 标题: More Methods, Better Agents? A Reality Check on Self-Distillation in Agentic Reinforcement Learning Arxiv: http://arxiv.org/abs/2610.19789v1 摘要: Self-distillation in agentic reinforcement learning has produced a growing number of methods. However, existing evaluations often reuse published baseline scores under differing experimental conditions, provide few direct comparisons among contemporaneous methods, and give limited attention to training stability and computational cost. These limitations obscure the source of reported gains and the practical strengths and weaknesses of competing methods. Costly agent training further motivates a common basis for comparison. To address these gaps, we compare ten representative methods against GRPO on ALFWorld, ScienceWorld, Search-QA, and WebShop across three model sizes. Our study comprises 132 training runs totaling 12,124.4 recorded H800 GPU-hours, with repeated evaluations over eight rollout seeds for the pretrained backbones and all eleven trained methods. Beyond final task performance, we examine training progress, stability, and measured computational cost. Our evaluation yields three key findings. First, gains over GRPO remain limited in scope, with no method consistently outperforming it across settings. Second, strong final performance can mask unstable training. Third, additional training cost does not consistently translate into better performance. We establish this benchmark to support fair, comprehensive comparison and guide future research toward reliable and cost-effective improvements in agent training. Project page: https://aim-uofa.github.io/Self-Distillation-AgentRL/

Player-1: Learning to Play from Synthetic Experience

13 min

🤗 Upvotes: 113 | cs.CV, cs.AI, cs.HC 作者: Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng 标题: Player-1: Learning to Play from Synthetic Experience Arxiv: http://arxiv.org/abs/2610.20584v1 摘要: Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learni...

Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation

13 min

🤗 Upvotes: 106 | cs.CV 作者: Weijie Wang, Haomin Zhang, Ye Li, Akide Liu, Zeyu Zhang, Haoyu Zhao, Yefei He, Donny Y. Chen, Feng Chen, Bohan Zhuang 标题: Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation Arxiv: http://arxiv.org/abs/2610.20571v1 摘要: Long-form agentic video generation must turn a screenplay into shots that remain spatially and temporally consistent across nonconsecutive requests. Passing prompts or recent frames between shots does not provide a shared spatial frame for revisiting a scene or a time-indexed record for replaying an earlier event. We present Any Time, Any Space (ATAS), which compiles a screenplay into shot requests with explicit location, camera, and event-time references. Before generation, it retrieves relevant evidence from a scene memory of registered static geometry and an event memory of dynamic observations indexed by scene, event, and time. After generation, ATAS reconstructs and registers the clip. It updates memory only when review and state checks accept the observation, while film delivery remains independent of memory admission. Across four video generators, ATAS improves all reported cross-shot consistency measures and achieves the highest aggregate benchmark score for each backbone. It also outperforms the compared agents and 3D-guided methods on target-image spatial revisit, leads three event-recapture criteria, and receives the highest human ratings on all six criteria. The video results and code are available on our project page: https://lhmd.top/atas/.

LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation

10 min

🤗 Upvotes: 47 | cs.LG 作者: Zefeng He, Yunkai Chai, Xiaoyang Chen, Tong Zhu, Zongliang Wu, Yun Luo, Yafu Li, Yu Cheng 标题: LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation Arxiv: http://arxiv.org/abs/2610.19975v1 摘要: Looped Mixture-of-Experts (MoE) models combine parameter reuse with sparse computation to improve performance under matched budgets. Prior work demonstrates that different loop visits can play different roles even when they share parameters. To probe the contributions of different loop visits, we learn separate residual coefficients in a model that applies a shared block twice, observing a smaller scale in the first visit. Fixed coefficient experiments show that reducing the first visit's scale preserves or improves performance, whereas the same reductions to the second hurt it. This asymmetry motivates us to explore asymmetric compute allocation. We propose \textbf{LatentLoop}, which compresses the first visit's sequence, retains full resolution in the second, and reallocates saved computation to increase the hidden size. We further learn how strongly the first visit updates the full sequence, and share MoE weights across visits while using separate attention parameters to accommodate their different sequence resolutions. Across 15 configurations spanning 1.3B--7B parameters, with the largest budget exceeding $10^{21}$ FLOPs, LatentLoop consistently lowers validation NLL. At a fitted NLL of 1.988, predicted compute savings are 19.0\% and 7.9\% relative to vanilla MoE and the looped baseline. It also improves average scores on nine benchmarks at all sizes in 0-shot and 5-shot settings. These results suggest asymmetric compute allocation is a promising direction for looped MoE models.

Cortex: Consolidating Context into Parametric Memory

12 min

🤗 Upvotes: 44 | cs.CL, cs.AI, cs.CV, cs.LG, cs.MA 作者: Jintian Zhang, Feng He, Xinnian Liang, Ziwen Xu, Haoming Xu, Haojing Huang, Shuangzhi Wu, Ningyu Zhang 标题: Cortex: Consolidating Context into Parametric Memory Arxiv: http://arxiv.org/abs/2610.20399v1 摘要: Context can improve large language model performance, but these gains may be lost after context removal. Inspired by biological systems consolidation, we formulate Memory Consolidation (MC) as internalizing these gains while preserving non-target capabilities, connecting context-specified editing, skill learning, and behavioral steering under a common objective. We introduce a five-task-family testbed measuring consolidation and retention under single, batch, and sequential updates. We propose Cortex, which generates prospective queries to anticipate uses of context and distills context-conditioned outputs into mergeable low-rank or structural feed-forward network updates. Across 4B--120B dense and mixture-of-experts backbones, including both text-only and multimodal models, Cortex lies on the empirical consolidation--retention Pareto frontier in most evaluated settings. After 50 sequential factual edits on a 14B model, Cortex-Structural recovers 88.9% of the context-induced gain while retaining 99.8% of original non-target performance.

ActionOPD: Distilling Decisions, Not Tokens

12 min

🤗 Upvotes: 43 | cs.AI 作者: Huining Yuan, Xiangmin Yi, Zelai Xu, Zixu Wang, Xinlei Chen, Xiao-Ping Zhang, Yu Wang, Chao Yu 标题: ActionOPD: Distilling Decisions, Not Tokens Arxiv: http://arxiv.org/abs/2610.19820v1 摘要: Distilling capable language-model agents into smaller models requires aligning the student's behavior with the teacher's. This raises a fundamental question: at which states and at what granularity should this alignment be performed? Offline imitation provides dense but token-specific supervision and can suffer from state-distribution mismatch. Token-level on-policy distillation (OPD) addresses this mismatch but typically requires teacher token probabilities and compatible tokenization. We argue that semantic actions provide a natural unit of supervision for agent distillation. We introduce ActionOPD, an action-level on-policy distillation method motivated by maximizing expected teacher-action likelihood at student-encountered states. At each such state, ActionOPD samples actions from both the student and a black-box teacher, rewarding student actions according to their semantic agreement with the sampled teacher actions. Through policy optimization, ActionOPD aligns the student's action-level behavior with the teacher's decisions without requiring reproduction of teacher-written reasoning or access to teacher token probabilities. Training Qwen3-4B and Qwen3-8B with two teachers on diverse, curated tool-use tasks yields average gains of 3.3-6.9 percentage points across four out-of-distribution benchmarks. ActionOPD scales favorably with student size and teacher capability, without requiring the teacher and student to share a model family or tokenizer. On $\tau^2$-bench, ActionOPD achieves competitive performance against offline distillation and token-level OPD. We further explore Self-ActionOPD with a same-model teacher and privileged context. These results establish ActionOPD as a promising approach to agent distillation.

Recovering Reliable Supervision via Critique-Guided On-Policy Distillation

12 min

🤗 Upvotes: 42 | cs.LG, cs.AI 作者: Kaixiang Zhao, Tianrun Yu, Shangzhe Li, Yuxiao Yang, Amanda Hughes, Weitong Zhang, Taylor W. Killian 标题: Recovering Reliable Supervision via Critique-Guided On-Policy Distillation Arxiv: http://arxiv.org/abs/2610.20572v1 摘要: On-policy distillation (OPD) trains a student model on its own rollouts with token-level supervision from a teacher, assuming that the teacher can reach a correct answer from any prefix the student writes. We call this property the recoverability of the teacher and show it fails on incorrect rollouts: the teacher follows student errors, although it recognizes them. We propose CriticOPD, using error recognition to restore recoverability. The teacher critiques an incorrect rollout, allowing the student to rewrite its solution following the error. The resulting output, including the critique as privileged information, is scored by the teacher while the student uses the revision without the critique for training. On two Qwen3 students and six mathematical reasoning benchmarks, CriticOPD improves OPD, with the largest gains on competition problems.

LensErase: A Foundation Model for Erase Anything

12 min

🤗 Upvotes: 30 | cs.CV 作者: Yunuo Chen, Xiuyu Wu, Qinhong Yang, Jinjing Zhao, Yanchen Dong, Sirui Zhang, Dong Chen, Fangyun Wei, Lei Shi, Ji Li, Dongdong Chen, Guo Lu, Yan Lu, Baining Guo 标题: LensErase: A Foundation Model for Erase Anything Arxiv: http://arxiv.org/abs/2610.18072v1 摘要: We introduce LensErase, a general-purpose mask-based Erase Anything foundation model designed to cover a broad spectrum of real-world erase scenarios. LensErase supports diverse objects, visual text, watermarks, associated visual effects, multiple-object removal, and a wide range of object scales, aspect ratios, and image resolutions. First, to enable such broad coverage, we construct LensErase-100M, a large-scale dataset containing 101.07 million paired source-mask-target examples spanning diverse erase scenarios. Second, we pretrain LensErase from the text-to-image model Lens, adapting its strong generative prior to mask-based erasing. To efficiently incorporate the source image and erase mask, we propose Mask-Aware RoPE, a 3D rotary positional encoding that directly injects mask information into the source-image tokens without introducing a separate mask token sequence. Finally, we refine the model through supervised fine-tuning and reinforcement learning with contract-guided, region-aware rewards, and apply TraceFusion at inference to preserve high-fidelity content outside the effective edit region. Across six public benchmarks and the proposed LensErase-Bench, LensErase achieves substantial improvements under both reference-based objective metrics and reference-free VLM evaluation. We hope LensErase can serve as a foundational model for erase-related applications and systems.

Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory

11 min

🤗 Upvotes: 30 | cs.AI, cs.CL, cs.RO 作者: Minghao Guo, Qingyue Jiao, Xiujin Liu, Jianhong Pang, Ruimeng Yang, Naihao Xu, Liwei Che, Haochen Xue, Ziqi Wang, Xinying Cai, Jiaxuan Luo, Jiaxin Deng, Xuesong Ye, Jintao Qu, Wenyao Gao, Jingwen Gu, Chenyang Zhao, Shichun Liu, Guibin Zhang, Zefang Liu, Siyin Wang, Wujiang Xu, Danrui Li, Zeru Shi, Woongyeong Yeo, Shuang Liu, Wei-Chieh Huang, Weizhi Zhang, Tianyu Yang, Kangsan Kim, Yebowen Hu, Bowen Wen, Bowen Jiang, Haohao Su, Ming Yin, Sheldon Yu, Mian Zhang, Yuyan Chen, Hanrong Zhang, Kai Mei, Zihao Zhang, Mingyu Jin, Xi Zhu, Hengyi Wang, Tianxin Wei, Linyong Nan, Zhenwen Liang, Zhendong Chu, Ziqi Huang, Yongye Su, Sixun Dong, Shujian Liu, Kaiqu Liang, Jiaojiao Han, Zhaoye Fei, Kun Wang, Shihan Dou, Zhichun Guo, Xingjian Diao, Zeqi Gu, Heng Wang, Tao Feng, Cheng Qian, Hamid Palangi, Silei Xu, Xi Yun, Yi Zhu, Shilong Liu, Qingsong Wen, Sung Ju Hwang, Zuxuan Wu, Yu-Gang Jiang, Yiyu Shi, Dimitris N. Metaxas, Jiaxuan You, Julian McAuley, Mengdi Wang, Jiawei Han, Philip S. Yu, Ziyi Ye 标题: Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory Arxiv: http://arxiv.org/abs/2610.19366v1 摘要: Multimodal models and agents have emerged to enable AI systems to learn from and interact with the real world more like humans by integrating information across multiple modalities. However, enabling multimodal agents to continually acquire useful information from complex, heterogeneous multimodal data remains a significant challenge as they move toward long-horizon tasks and lifelong settings. Addressing this challenge requires effective memory mechanisms that can maintain continuity across sessions, adapt to changing users and environments, and refine memory-management policies through accumulated experience. We introduce a two-axis analytical framework for multimodal agent memory structured around two key questions: how multimodal information is formed and represented (Axis I, Formation and Representation...

Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents

12 min

🤗 Upvotes: 29 | cs.SE, cs.AI 作者: Yuyao Ge, Shenghua Liu, Peizhong Gao, Chendi Ge, Chenxu Liu, Yiwei Wang, Lingrui Mei, Baolong Bi, Jiayu Yao, Jiafeng Guo, Xueqi Cheng 标题: Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents Arxiv: http://arxiv.org/abs/2610.20344v1 摘要: Agents driven by large language models are increasingly deployed on long-horizon tasks, where they use tools and modify real workspaces. How well they perform depends as much on the harness around the model as on the model itself. Existing benchmarks measure downstream task success under a fixed harness, leaving harness engineering itself unexplored. We propose Doc2Harness, a two-stage benchmark that evaluates long-horizon harness engineering directly. In Stage 1, a build model operating inside a fixed builder harness receives an interface-only contract skeleton and a development document that consolidates behavior across twelve frontier harnesses, and then constructs a complete candidate harness in an isolated container. In Stage 2, the frozen candidate harness runs in containers separate from the construction environment, one per test case, and is driven end to end by a scripted mock model. We score each test case using four observable channels, namely the requests sent to the model, the files on disk, the process exit code, and the command output; positive controls rule out vacuous passes. Across nineteen frontier models, each evaluated with three independent builds on 328 test cases, GPT-6 Astra achieves the highest pass rate at 53.05%, while the weakest model reaches 27.44%, a gap of roughly twenty-six percentage points. Even the strongest model fails nearly half of the test cases, and failures cluster around how cross-cutting functionality is split across modules. To our knowledge, Doc2Harness provides the first deterministic benchmark for measuring long-horizon harness engineering.

KV4-RL: Unlocking Faster Asynchronous Rollouts for RLVR with INT4 KV Cache Quantization

16 min

🤗 Upvotes: 22 | cs.LG, cs.AI 作者: Sihwan Park, Sung-Yub Kim, Doohyuk Jang, Eunho Yang 标题: KV4-RL: Unlocking Faster Asynchronous Rollouts for RLVR with INT4 KV Cache Quantization Arxiv: http://arxiv.org/abs/2610.14448v1 摘要: Asynchronous rollout improves the efficiency of reinforcement learning with verifiable rewards (RLVR) by reducing under-utilization during long-tail generation. Sustained concurrency also concentrates context processing into fewer decode steps, increasing the KV workload per step. We characterize this \emph{KV concentration} and find that KV cache quantization delivers substantially greater acceleration than weight-only and weight-activation quantization in our matched-workload comparisons. However, INT4 KV rollout can degrade learning even with token-level truncated importance sampling (TIS). We propose \emph{KV4-RL}, which combines calibration-free INT4 KV quantization with selective INT8 protection of attention sinks and recent context. Protecting a bounded number of positions reduces sampler mismatch while retaining most of the speedup from INT4. Across 400 iterations of Qwen3-8B-Base GRPO training, KV4-RL achieves $1.80\times$ cumulative rollout speedup and $1.27\times$ cumulative full-iteration speedup over BF16 rollout, reaching $1.97\times$ rollout speedup over the final 50 iterations. Under a common BF16 evaluator, its final six-benchmark mean accuracy is within 0.5 percentage points of BF16-rollout training for both Qwen3-4B-Base and Qwen3-8B-Base.

DoSA: Dots Sparse Attention

16 min

🤗 Upvotes: 51 | cs.LG 作者: Fanxu Meng, Taosong Fang 标题: DoSA: Dots Sparse Attention Arxiv: http://arxiv.org/abs/2610.13990v1 摘要: Sparse attention visits few keys, yet finding them can still require scoring every key with every indexer head. We introduce DoSA (Dots Sparse Attention), a lossless method for making this computation conditional while preserving exact token selection. Its central observation is that Top-K selection requires sufficient evidence to reject a candidate, not necessarily its full score. A seed set supplies a lower bound on the winning threshold. Nonnegative head projections and joint residual bounds upper-bound positive contributions, while activation-informed aggregation bounds the magnitude subtracted by negative heads. The certificate directs full scoring toward candidates that remain eligible; exact-score filtering further reduces writeback and selection work. We establish the certificate and its exact-selection conditions, and analyze how geometry and selection margins govern its effectiveness. Our GPU implementation accelerates the complete Indexer by up to 2.74 times over SGLang and 1.69 times over LiteTopK across English, Chinese, and code workloads. End-to-end evaluation on GLM-5.2 and DeepSeek-V3.2 achieves up to 1.94 times and 1.50 times time-to-first-token speedups over the two baselines, respectively.

Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

16 min

🤗 Upvotes: 51 | cs.CV, cs.AI 作者: Yu Wang, Rui Dai, Wei Chen, Yi Wang, Bo Dang, Kaikui Liu, Xiangxiang Chu, Yansheng Li 标题: Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes Arxiv: http://arxiv.org/abs/2610.18356v1 摘要: City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.

Vela: User Behavior as Supervision Sparks LLM Intelligence

11 min

🤗 Upvotes: 49 | cs.CL, cs.AI 作者: Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Weiqiang Hang, Luqing Wang, Zejian Wang, Zirui Tu, Jingsheng Mao, Shaobo Hu, Yang Luo, Jiale Guo, Jin Zhang, Yudan Liu, Zhaokai Luo, Ren Huan, Yao Hu, Chengyue Jiang, Wenjie Li, Chuan Mu 标题: Vela: User Behavior as Supervision Sparks LLM Intelligence Arxiv: http://arxiv.org/abs/2610.14709v1 摘要: Large language models are increasingly deployed in applications that act on users' long-term behavior histories, from personal assistants to recommendation and advertising systems. These applications demand the user dimension of LLM intelligence: inferring a person's preferences, intent, and likely future actions from weeks to years of behavior data. Yet current models are trained on static text or synthetic data, neither of which captures how user behavior evolves over time. Real-world behavior records, already available at scale on content platforms and in personal-assistant agents, offer a natural supervisory signal. We propose user behavior as supervision and introduce Vela, a framework that converts real user behavior data into trainable tasks and trajectories. From the anonymized behavior records of 100,000 users, Vela generates 100,000 tasks across 91 real-world task templates; difficulty-based filtering and trajectory acceptance criteria retain approximately 75,000 tasks with selected training trajectories. Fine-tuning Qwen3.6-35B-A3B on these trajectories improves performance over the base model by up to 11.5 points on user-related tasks and by an average of 4 points on general benchmarks. Training on more user behavior data further improves user-related performance, and reinforcement learning after fine-tuning outperforms reinforcement learning from the base model by up to 7.7 points. These gains suggest that real-world user behavior is a scalable source of supervision for both user-centered capabilities and the broader intelligence of LLMs.

LeWAM: End-to-End World and Action Modeling with JEPAs

14 min

🤗 Upvotes: 39 | cs.RO, cs.AI 作者: Minghao Fu, Tavis Siebert, Eryk Halicki, Randall Balestriero 标题: LeWAM: End-to-End World and Action Modeling with JEPAs Arxiv: http://arxiv.org/abs/2610.12818v1 摘要: Joint-embedding predictive architectures (JEPAs) learn compact latent world models without pixel reconstruction. Existing JEPA pipelines typically train visual representations and action-conditioned dynamics before adding a control policy or solver. We introduce LeWAM, an end-to-end JEPA for control with: (1) a joint training objective over next latent state prediction and action flow matching, and (2) an isotropic Gaussian constraint on the latent state, enabling a single model to support direct policy execution and efficient planning by evaluating sampled actions with its learned latent dynamics. Compared with prior JEPAs in visual planning, LeWAM improves success rate from 28.6% to 89.7% on contact-rich tasks and from 10.9% to 46.2% on long-horizon tasks, and plans 32.3 times faster. On behavior cloning tasks in simulation and physical robots, LeWAM is also competitive with established methods. Interpretability analyses show that LeWAM learns control-relevant representations and action distributions effectively guiding test-time planning and control.

See all 200 episodes

–

0 ratings from members

5
4
3
2
1

Rate this podcast

Log in to rate and review the shows you listen to.

No reviews yet — be the first member to rate "每日AI论文".

This podcast, its content and its artwork are not owned by, affiliated with, or endorsed by Castquire.

Keep listening

Discover more podcasts like this.

Up next

  1. Nothing queued. Use + Queue on any episode to line it up.

0:00 0:00