One Friend Beats a Million Ads | BisectHosting Founders Max Podkidkin & Andrew Blatchford
1 hr 14 min
The full conversation with BisectHosting co-founders Max Podkidkin (CEO) and Andrew Blatchford (CTO). Two Minecraft players turned a market gap, unreliable game hosting and support, into a bootstrapped business. We cover how they started, why they never raised outside money, how two co-founders who barely spoke made it work, and what they see across thousands of game communities: why players keep adding multiplayer to single-player games, what studios leave on the table, when to stay single-player, cheap ways to test demand, common mistakes, and how they use AI without cutting their support team. Chapters 00:00 BisectHosting's Founders 00:24 From Minecraft Server to Business 06:00 What a Minecraft Server Is 09:39 Growing Without Outside Funding 13:27 Bootstrapped vs. Venture Funded 17:25 Lessons From Two Co-founders 20:52 Handling Co-founder Disagreements 23:08 Why Players Add Multiplayer 25:47 Multiplayer as a Group Decision 30:41 The Multiplayer Augmentation Opportunity 36:52 Advice for Gamer-Founders 42:05 Signals From Thousands of Communities 44:32 Should Your Game Add Multiplayer? 50:18 What Studios Leave on the Table 52:55 When to Stay Single-Player 56:16 How to Test Demand Cheaply 59:38 Common Multiplayer Mistakes 1:02:34 How BisectHosting Uses AI 1:08:38 AI Advice for New Founders 1:13:05 Wrap-Up Guests: Max Podkidkin (Co-founder & CEO) and Andrew Blatchford (Co-founder & CTO), BisectHosting. https://www.bisecthosting.com GameMakers newsletter: https://www.gamemakers.com/