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Myth & Moon

A Drama , Fiction and Arts podcast

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About the show

This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails. For fans of tabletop roleplaying games, immersive audio dramas, and classic adventures set in worlds like The Forgotten Realms—Fates Collide & Dice Decide in this thrilling exploration of good versus evil. The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power. Myth & Moon plays with the 2024 D&D 5.5 Edition. Hosted on Acast. See acast.com/privacy for more information.

Newest episodes

[S2] Chapter 2 - EMPTY CODEX

42 min

It's been one month since Jorris's failings in the chambers under Secomber. After the an arcane monument is recovered from the ruins of Hastarl, Jorris's sets a plan in motion to find the next Mythallar fragment. He, along with Bolgin, set out to seek aid from another wizard and discover the monument's true power. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Interlude - Garren

32 min

Deep beneath Secomber’s ruins, a wailing relic and a cursed voice offer Garren the one thing he’s always wanted: proof his forbidden theories were right all along. But every answer has a price, and what he trades to get it may cost him his place at Jorris's side. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Interlude - Linara

19 min

After taking a deal with a powerful, magical entity, Linara finds herself lost in time. Linara must discover where-- and when-- she is. Not all revelations are welcome, however... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

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All episodes

[S2] Chapter 2 - EMPTY CODEX

42 min

It's been one month since Jorris's failings in the chambers under Secomber. After the an arcane monument is recovered from the ruins of Hastarl, Jorris's sets a plan in motion to find the next Mythallar fragment. He, along with Bolgin, set out to seek aid from another wizard and discover the monument's true power. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Interlude - Garren

32 min

Deep beneath Secomber’s ruins, a wailing relic and a cursed voice offer Garren the one thing he’s always wanted: proof his forbidden theories were right all along. But every answer has a price, and what he trades to get it may cost him his place at Jorris's side. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Interlude - Linara

19 min

After taking a deal with a powerful, magical entity, Linara finds herself lost in time. Linara must discover where-- and when-- she is. Not all revelations are welcome, however... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Chapter 1 - THE MARSHWOLF

46 min

War has arrived. A month after the betrayal at Hastarl, Ronan & Kelvin fight to keep Cromm's Hold safe. Plans are set into motion that will either save his people, or condemn them to death. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

[S2] Season 2: Session Zero

28 min

Introducing Myth & Moon Season 2! Cooper & James discuss changes to the new season, level up their cast of characters, and revisit critical highlights from Season 1-- all in preparation for the exciting continuation of this campaign's sprawling epic. No story is written in stone, no destiny certain. Discover what's in store for Ronan, Jorris, and Linara in Season 2 as Fates Collide & Dice Decide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 17 Ronan & Jorris (Pt. 2)

42 min

The final showdown-- the exciting Season 1 Finale to Myth & Moon! All roads have lead to this one, final destination. As the shadow veils are lifted to reveal the truths within, our Champions must battle one another in an epic clash of destiny. Only the Dice decide-- and they have no mercy. This is a story discovered, not written in stone. The audience, our storytellers, and the characters themselves find out what fate has in store. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 17 Ronan & Jorris (Part 1)

53 min

An end to the perilous ruins of Hastarl is in sight. The Mythallar fragment is close at hand....who will claim it first? Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 16: Ronan & Jorris (Pt. 2)

39 min

As Ronan and Jorris enter Hastarl's Keep, their full intentions brush shoulders. Beneath the surface, both Hero & Villain and know that they cannot coexist. The Mythallar is close-- so very close-- but who will claim it? Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 16: Ronan & Jorris (Pt. 1)

47 min

A dead end leads our party to discover a back door and Kelvin finds a strange ally. The ruins of Hastarl reveal another big challenge ahead. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 15: Ronan & Jorris (Pt. 2)

35 min

As their journey deeper into the Ruins of Hastarl demands more of them, the bonds between the party become fractured and strained. Secrets are revealed, and the costs of betrayal clear... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 15: Ronan & Jorris (Pt. 1)

45 min

In the quiet moments following their pursuit by Carrion Crawlers, our party discovers a sewer confluence and must navigate its treacherous, winding passages. Every step deeper into the ruins is one that may be their last... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 14: Ronan & Jorris (Pt. 2)

36 min

Our party is beset by a pair of Carrion Crawlers, and their only way out is deeper into the dungeon. The chase is on-- every inch a matter of life or death. But will everyone make it? Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 14: Ronan & Jorris (Pt. 1)

34 min

The Hastarl dungeon unfurls its makings as our player characters get deeper to the heart of the ancient ruins. When the monsters come, who can you trust deep underground? Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 13: Ronan & Jorris (Pt. 2)

40 min

Our combined party now descends into the Ruins of Hastarl, beginning our campaign's first official Dungeon Crawl! Our beloved characters must navigate treacherous traps, puzzles, and the deadly flora & fauna that lurks within these untouched, ancient halls. Though they have each other, our party is not entirely alone. Something sinister has followed behind them-- as the first seeds of betrayal sprout. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 13: Ronan & Jorris (Pt. 1)

47 min

The factions in Secomber have found their champions to rid them of the gargoyle menace. Our dual story continues as Jorris and Ronan battle together. Each party member has their own reasons for delving below in the ruins of Hastarl, but can their trust in each other see them through to victory? Fates Collide. Dice Decide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 12: Ronan & Jorris

38 min

Ronan arrives to Secomber, where he reunites with an old friend and discovers the ill-fated state of the town and its people. For the first time in this show, destiny draws our two stories into one. Fates Collide. Dice Decide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 12: Jorris Tanthul

29 min

With a night creature on the loose, the Lord's Alliance facing defeat and a crisis among dwarves, Jorris is caught in the middle. He'll have to broker some sort of deal if he's to gain access to the ruins; the mythallar fragment must return to Netherese hands. But neither Jorris nor the residents of Secomber may sleep safely tonight, for the gargoyle is on the hunt! Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 11: Ronan Howle

31 min

Ronan and his friends arrive at long last to Daggerford, having completed their initial mission to locate Kelvin and the missing caravan. The walled city they are returning to, however, is very different than the one they left. The thrums of smith's hammers, the agitation of crowds, and the impassioned speeches of leaders all point to a clear result: war is brewing. But will our heroes be ready? Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 11: Jorris Tanthul

29 min

Jorris uses his experience dealing with nobility to navigate internal conflicts among the Ironeater dwarves. Meanwhile, Daggerford Company C leaders establish their authority dealing with the gargoyle situation. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 10: Ronan Howle

29 min

As thunder splits the sky above, it provides the perfect excuse for Ronan and Linara to share a tender moment. It quickly becomes clear, however, that the storm was not as kind to others. In a race against time to execute a desperate rescue, Ronan must put his trust entirely in his companions. Trust, or be washed away... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 10: Jorris Tanthul

34 min

Finding a solution to address the dangerous Secomber mines grants Jorris some newfound freedom, but at a cost. Special music this episode by Fantasy & World Music by the Fietchers. Original lyrics and performance by Cooper Powers. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 9: Ronan Howle

25 min

The Companions return to Cromm's Hold to finish their mission and collect their reward--but they receive far more than they bargained for. Secrets of treachery await them at the bottom of this pit of vipers. It is here that our Protagonist's story either ends, or turns a new page with the Hold long behind him. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 9: Jorris Tanthul

32 min

Jorris is the first to arrive at Secomber ready to seek any clues about the mythal fragments whereabouts. With the gargoyle's presence still threatening the town, he'll need to make friends...and fast! Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 8: Ronan Howle

33 min

As Ronan is trapped within the Troll's lair, tragedy and devastation strike as a tithe is demanded. To escape Griselda's clutches, he must pay an ultimate price. Rifts begin to form in our companions as their mettle is tested like never before. Meanwhile, the undead assassin Greaves executes his plan-- to kill and feast upon the Baroness Wynne Cromm. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 8: Jorris Tanthul

28 min

In this level up episode for Jorris, he finds purpose and meaning for his powers. Meanwhile, a trio keep tabs on the young sorcerer as he travels to Secomber. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 7: Ronan Howle

28 min

In the smaller hours of morning, Ronan shares his unusual story with his trusted friends. As they assess their situation and decide how to continue, the Eastway Expedition Guides set forth with only meager equipment and weapons. It's a race back to civilization, and they'll need to work together to make it safely back alive. Out of the frying pan, and into the fire... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 7: Jorris Tanthul

24 min

Inclement weather, raging rivers, and a place unseen. Pale oaks call to Jorris and hide an ally within... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 6: Ronan Howle

26 min

In this thrilling conclusion of the Protagonist's prologue, our Eastway Expedition Guides will need to put everything on the line in their pitched combat with Theron. Survival is never guaranteed, as Fates Collide and Dice Decide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 6: Jorris Tanthul

40 min

The High Forest sprawl is rife with chance encounters–how long can Jorris survive in the woods alone? He makes his way south to find his next landmark in an overland hexcrawl that is sure to test his mettle. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 5: Ronan Howle

27 min

Ronan, Linara, and the remaining Cromm's Hold Soldiers venture into darkness to confront the man behind the missing caravan. Each clue in the mystery, every setback and struggle-- everything has led to this moment. There is no turning back. Ronan's resolve must hold strong, or the secrets within this cave will claim his life. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 5: Jorris Tanthul

24 min

Jorris finds help in an unlikely place and starts a new journey hunting down ancient ruins of his kingdom's past. A chance encounter in the forest may cause ripples in his future... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 4: Ronan Howle

28 min

Ronan, Linara, and the remaining Cromm's Hold soldiers square off against a unique foe as the stakes continue to rise. Time, however, is quickly running out-- and if our two guides want to rescue Kelvin, they'll need to act fast... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 4: Jorris Tanthul

22 min

Dinmoor's time on the Material Plane has come to an end and now it's time for a new villain to walk the path of shadows. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 3: Ronan Howle

28 min

Returning to the wilderness alongside the soldiers of Cromm’s Hold, Ronan confronts the sinister forces behind the missing caravan head on. As the forces of darkness reveal their true terror, survival becomes uncertain—and not everyone will make it out unscathed. Or perhaps, at all... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Bonus Episode: Campaign Beginnings

30 min

In this special bonus episode, we step away from the main storyline to catch our breath—and take you behind the scenes of Myth & Moon. Join James and Cooper as they unpack the aftermath of Dinmoor’s fall, reflect on what his loss means for the story, and tease the tangled web of conflict still to come. You'll get a glimpse into the creative process, the rules of engagement between our dueling narratives, and hints at where fate may lead next. It’s a pause, a peek, and a promise: the game is only just beginning... Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 3: Dinmoor Avontide

21 min

With Secomber in its grip, the winged scourge descends—and as the inn walls tremble, Dinmoor and Durla find themselves face to face with the beast. Their strength, their magic, and their will are about to be tested like never before. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 2: Ronan Howle

28 min

Desperate to find a missing guide, Ronan and Linara turn to seek help; but in a land where secrets are as deadly as steel, Ronan will have to discover who he can trust-- and fast. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 2: Dinmoor Avontide

21 min

As night falls on the crumbling town of Secomber, Dinmoor finds more than echoes of his past—something ancient has taken hold of the dark, and it revels in the fear it brings. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 1: Ronan Howle

30 min

In the first episode of the Hero's Journey of Myth & Moon, Ronan Howle faces a reckoning that could cost him everything. Struggling to prove his worth, he’s given a final chance to set things right—an assignment that seems simple on the surface, but carries shadows deeper than he knows. Duty calls, but destiny has other plans. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Chapter 1: Dinmoor Avontide

22 min

Dinmoor Avontide steps out of the shadows of his past—and into a world that seems eager to forget him. With only a cryptic map, a fading memory, and a burdened legacy, he sets off on his first journey beyond the safety of home. Some debts are written in blood—and some beginnings are darker than they seem. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Session Zero

12 min

Our Session Zero sets the stage for Myth & Moon, offering a quick guide to what makes our show unique. While not required listening, it’s a helpful primer if you want a deeper understanding of how the world, characters, and solo-storytelling work. We’ll introduce the twin narratives of light and shadow, explain how solo-play D&D shapes the story through dice and character choice, and offer suggestions for how to best enjoy the journey. Plus, you’ll get an early look into the hearts and flaws of our two main characters before their paths collide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Myth & Moon Teaser

1 min

Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

Myth & Moon Trailer

1 min

Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.

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