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Stacktrace

Stacktrace

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135 episodes · showing the newest 134

112: “The just is justified”

1 hr 6 min

On this slightly more code-focused episode of the show, John and Rambo discuss cross-platform SwiftUI development and techniques for integrating SwiftUI with UIKit and AppKit. Also, how the original HomePod can now be jailbroken, using the M1 Mac mini for gaming, and much more.

111: “Mini reviews, maximum reviews”

1 hr 25 min

John reviews the M1 Mac mini, and Rambo reviews the iPhone 12 mini. Two “mini products” that turn out to be not very mini in terms of performance. What’s it like using an M1 Mac for tasks like iOS development, and does the iPhone 12 mini feel like a proper flagship phone in 2020?

110: “Intel’s Blackberry moment?”

1 hr 31 min

Apple’s lower App Store commission, the future of Swift by Sundell, shipping AirBuddy 2, M1 Mac benchmarks, SwiftUI’s potential as a cross-platform technology, and a review of the Xbox Series X. Yes, all of that in one episode — let’s dive in!

108: “The future could be next week”, the November 2020 Apple Keynote Poker special

1 hr 8 min

It’s time for John and Rambo to place their bets on what Apple might announce at their upcoming “One More Thing” event. Will we see the first Apple Silicon-powered Macs, and if so, which ones, and what features will they have? Also, artisanal, hand-crafted JSON from Brazil, and computer-generated CSS from Poland.

107: “Context is key”

1 hr 30 min

The story and implementation behind Swift by Sundell Discover, how and why AirBuddy 2 will have an onboarding process, thoughts and comments on the new Apple Silicon-powered iMac rumors, home screen customization hacks, and a deep dive into balancing code-level details with shipping great products.

106: “Do you buy your HomePods in bulk?”

58 min

The success of the AirBuddy 2 pre-orders is immediately followed by a classic Rambo shopping spree, John continues to explore Swift’s function builders feature, and the two discuss the initial reviews of the iPhone 12 and 12 Pro, the new HomePod home theatre mode, and how their names are actually pronounced.

105: “An old man yelling at an iCloud”, the October 2020 Apple event review

1 hr 25 min

On this extra long episode of Stacktrace, John and Rambo discuss all of the exciting new announcements from Apple’s October 2020 event, including the new iPhones, the new HomePod Mini, and more. Also, John is building a major new feature for his website and Rambo launches the pre-orders for AirBuddy 2.

104: “Did it smell like an Apple product?”

1 hr 2 min

Building and using iOS widgets, the community’s adoption of SwiftUI, an update on whether game streaming services are now viable on iOS, multiple ways of using view models, and Swift’s new Windows compatibility.

103: “Widgets are data”

1 hr 4 min

Building and using iOS widgets, the community’s adoption of SwiftUI, an update on whether game streaming services are now viable on iOS, multiple ways of using view models, and Swift’s new Windows compatibility.

102: “It compiles — ship it!”

54 min

Building responsive app UIs, the launch of iOS 14, and thoughts on the Apple One bundle and some of its international pricing. Also, the return of both #askstacktrace and Stacktrace Arcade, as well as how using iCloud might affect the transferability of an app.

101: “The iPad Prosumer”

1 hr 18 min

It’s Apple event analysis time! John and Rambo discuss all of the major announcements from Apple’s “Time Flies” event — including the Apple Watch Series 6 and SE, the new iPads, and of course, the surprise release of iOS 14.

100: “It was all planned”

1 hr 10 min

On this special 100th episode of the show, John and Rambo reflect on their personal milestones since episode one, and play another round of Apple Keynote Poker in preparation for next week’s Apple event.

99: “Untangle some spaghetti”

1 hr 7 min

Behind the scenes of building an App Clip, progressive disclosure when designing UIs, Rambo's struggles with App Translocation on macOS, and speculation around what Apple might have in store for us this fall.

98: “A chip volcano”

1 hr 1 min

A deep dive into syncing systems and what goes into writing code for synchronizing user data using tools like CloudKit, a look under the hood of what AirPower could’ve been, and your regular weekly updates from John and Rambo.

97: “You can’t be Springboard”

1 hr 12 min

Analysis of the ongoing battle between Apple and Epic Games from a technical perspective, the benefit of writing cross-platform Swift code, logging and debugging strategies, and how Rambo merged two apps into one.

96: “The Pandora’s Box of software”

1 hr 3 min

Combining SwiftUI with other rendering technologies, Rambo’s preparations for the launch of the AirBuddy 2.0 Beta, and lots of thoughts on the recent App Store controversy involving Microsoft’s xCloud game streaming service. Also, custom Swift keywords, yay or nay?

95: “We’re not lawyers”

1 hr 15 min

What differentiates server-side and client-side development, Tim Cook’s testimony in front of the US Congress, the new iMac, Rambo’s secret new project, and more on John’s not-so-secret use of SwiftUI to build games.

94: “The great app idea incubator”

1 hr 4 min

Is FaceID coming to the Mac, what could a Swift version of async/await end up looking like, and what makes SwiftUI a nice fit for game UI development?

93: “Life is not paper”

57 min

Rambo shuts down two of his projects and battles Dark Mode on macOS, John re-evaluates his goals and work priorities, and the two discuss the big Twitter hack, engineering management, and whether Apple has changed their strategy around when to ship new features.

92: “App Store review lawyer”

1 hr 8 min

After an accidental deep dive into SwiftUI, John and Rambo discuss the recent issues with Facebook’s iOS SDK and whether Apple should force developers to adopt more platform features. Then, this episode’s actual deep dive, into backend-driven UIs.

91: “Just check the checkbox”

1 hr 8 min

After a bit of speculation as to whether or not Apple will ship this year’s iPhone without a charger, John and Rambo go on a deep dive into SwiftUI state management, and discuss various approaches for sharing code between an app and an extension.

90: “Adaptive lightning”

1 hr 7 min

The macOS Big Sur redesign doesn’t mean the end of the world, right? Or does it? John and Rambo discuss the reveal of Apple Silicon, macOS 11, iOS apps coming to the Mac, and much more — all during a recording session stretched out over two days in the middle of a Brazilian lightning storm.

WWDC by Sundell & Friends #1: Keynote and Platforms State of the Union first impressions

23 min

John and Gui Rambo share their first impressions of Apple’s WWDC20 opening keynote, as well as the Platforms State of the Union session. This is the first episode of the WWDC by Sundell & Friends podcast. Did Apple’s first ever online keynote live up to our expectations, which of the announcements were the most exciting, and what technologies are we looking forward to dive deeper into during the week? Those are just some of the questions that we’ll discuss on this first episode of the WWDC by Sundell & Friends podcast.

87: “An ARM and a leg”

1 hr 17 min

A deep dive into the iOS background operations model and how it could potentially be improved, rumors about both ARM Macs and a new iMac design being unveiled at WWDC20, and a discussion around designing custom systems for apps. That, and your regular updates from both John and Rambo, on this week’s episode of Stacktrace.

86: “Into the void of the internet”

1 hr 2 min

Preparations for WWDC, a look at the first COVID-19 exposure notification apps powered by Apple and Google’s system, and a deep dive into the world of Reactive Programming through frameworks like RxSwift and Combine. Also, will cross-platform technologies like Flutter ever take over native iOS development?

85: “Magnetic mumbo jumbo”

1 hr 17 min

What could an iPhone without any ports look like, and is it likely that Apple would ever adopt USB-C for the iPhone? Also, Mac development, using multiple programming languages, sharing utilities between projects, and much more.

84: “We traversed the whole responder chain”

1 hr 12 min

This week, John and Rambo go on a deep dive into the responder chain and how UI events are propagated on Apple’s platforms. Also, SwiftUI vs Catalyst, Apple’s mysterious new QR codes for AR, and a visit to the Sundell R&D division.

83: “When you link a framework...”

1 hr 7 min

The recent Facebook SDK crashing incident leads John and Rambo into a deep-dive on third party SDKs and various ways to handle them. Also, new thoughts and details on the rumored AirPods Studio headphones, how writing about a topic can make you re-examine your opinions on it, and the launch of FusionCast.

82: “The Ministry of iOS Development”

1 hr 0 min

John automates the deployment of his website, which just celebrated its third birthday (or is it “anniversary”?), Rambo is about to launch a new app, and the two go on a deep dive into the iOS 13.5 beta and Apple + Google’s “Exposure notification” system for tracking the spread of COVID-19.

81: “A good old fashioned roadmap”

1 hr 9 min

John and Rambo return to the topic of app architecture, this time to discuss how to build scalable code bases using the MVC design pattern, and also talk about what Apple’s pro-level apps (including Xcode) might look like if ported to the iPad.

80: “You versus the magnets”

1 hr 11 min

John writes Javascript encryption code and reviews Apple’s new Magic Keyboard for the iPad Pro, Rambo reveals an exclusive new AirBuddy feature coming in version 2.0, and the two talk about the new iPhone SE, Apple’s upcoming remote accessibility event, and much more.

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