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Kamran Ayub and Erik Onarheim

TypeScript.fm - The Friendly Show for TypeScript Developers

A Tech News , News and Technology podcast

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About the show

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!

Newest episodes

Nuxt DevTools V4, It's JS Engine Season, and TypeScript Still #1 on GitHub | News | Ep 88

1 hr 24 min

News for the week of October 26, 2026: Nuxt DevTools V4 is bigger and badder than ever, it's JS engine season with Yavashark and Boomkat, and TypeScript stays #1 on GitHub as more than 40% of pull requests now start with an agent. From the community: a SOML parser in TS types, a TypeScript to SNES compiler, and how to access the runtime values for type unions. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: tttt and the rise of personal TypeScript compilers (03:43) - Tooling: Ende revisits Deno’s original runtime philosophy (06:57) - Tooling: Yavashark, an Embeddable JavaScript Engine Written in Rust (09:20) - Tooling: Boomkat, a ES2026 JavaScript in C3 (10:14) - Tooling: Next SWC major up to 3X faster native parsing, 10X faster parsing via JavaScript API (11:38) - Tooling: Node.js 27 Alpha has major V8 engine updates (13:54) - Tooling: Elide embeds a C compiler and linker (16:37) - Frameworks: Nuxt DevTools v4 is out (17:59) - Frameworks: TanStack DB 1.0 RC1 and test oracles (22:20) - Web Platform: Recap of GitHub Universe 2026 (27:10) - Web Platform: Sourcemap scopes arrive (28:57) - Web Platform: HTML-in-Canvas is here in Chrome 157 (31:22) - Web Platform: Firefox 159 and Safari 27.2 (32:49) - Security: Linux kernel TCP flaw allows remote code execution (34:29) - Security: Anthropic removes compromised Claude Code Cursor extension (36:29) - Security: knip is a Security Hardening Tool (37:21) - Library Watch: CDP-Kernel runs Node/Deno/Bun in Jupyter notebook (37:55) - Library Watch: svjeez lets you animate SVGs declaratively (39:46) - Lib...

Prettier in Bun, Deno's Spiritual Successor, and Extraction Models Are A Thing | News | Ep 87

1 hr 7 min

News for the week of October 19, 2026: Bun 1.4.4 ships bun fmt (a Prettier port) and cuts Bun.SQL CPU time by 40%, Ende arrives as a spiritual successor to Deno, and Cloudflare drops a new kind of deterministic output model called Clairic. From the community: content mappers galore, Aspire as “strongly typed docker compose”, and TanStack Redact, a lighter drop-in replacement for React. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: Rolldown Adds Support for Multiple TypeScript Compilers (02:19) - Tooling: Ende, a Community-supported Fork of Deno (03:42) - Tooling: Bun 1.4.4 Featuring bun fmt, bun check, faster Bun.SQL (05:43) - Web Platform: Cloudflare Introduces Clairic, a New Extraction Model (11:10) - Web Platform: Firefox Wishes You Would Come Back (12:41) - Security: Brotli2Shell Vulnerability Affects .NET, Python, and Other Runtimes (14:13) - Security: There's a Third PHP2Shell Bug Without an Emergency Fix (15:16) - Security: Practice Apps to Test Your Leet Hacker Skillz (16:16) - Library Watch: TanStack Introduces Redact, a Lightweight Replacement for React (17:25) - Library Watch: ArkType's attest Now Supports TS 7.1 (18:32) - Library Watch: Forges.link for Abstracting Code Hosting Providers (20:17) - Library Watch: Tsonic Compiles TypeScript to .NET, Rust, and Mojo (21:51) - Library Watch: Reylo, Type Checking SQL (24:10) - Library Watch: Celesta, Code-first Video Creation (25:49) - Library Watch: Markasso.it, A Zero Latency Whiteboard Engine (26:44) - Library Watch: mini-van, a Minimalist Template Engine (27:49) - Community: Jovi...

TypeScript 7.1 Beta, eMudhra CA Compromise & PHP2Shell, and Cloudflare's tsrs Rust Port | News | Ep 86

1 hr 14 min

News for the week of October 12, 2026: the internet is on fire with major security issues from a compromised CA to critical PHP vulnerabilities and remote code execution in Node.js! But at least TypeScript 7.1 beta is out, along with tsrs, a Rust port from oxc team. From the community: a game to help you create a mental model of memory mapping, which new image format is best for the web, and an interview with Daniel Rosenwasser on what comes after TS 7. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Security: eMudhra CA Compromise Allows TLS Impersonation (04:10) - Security: Node.js High CVE for Remote Code Execution (05:53) - Security: PHP2Shell, Critical PHP Vulnerability (07:45) - Security: Socket for Origin Version Control Released (08:51) - Security: What Just Happened? (11:37) - Tooling: TypeScript 7.1 Beta (19:22) - Tooling: tsrs, Cloudflare's Port of TypeScript 7 to Rust (23:28) - Tooling: tsc-ts, Porting TypeScript to TypeScript (with a C Runtime) (24:20) - Tooling: tsc-dotnet, Experimental TypeScript Port to C# (26:36) - Tooling: Bun Working on AOT Compilation? (29:45) - Tooling: Elide the Polyglot Runtime is Now Stable (32:00) - Frameworks: Astro 7.4 Features New Timings Flag for Build (32:40) - Frameworks: TanStack Start 1.0 is Stable (33:40) - Frameworks: Snapfire, TypeScript Web Apps Served in Rust (37:32) - Web Platform: Firefox 158 Now Supports JPEG XL (37:52) - Library Watch: Nuclo, Fast Lightweight DOM Updates (39:01) - Library Watch: OpenWorkflow, an OSS Alternative to Temporal (41:06) - Library Watch: ts-rs, Generate TypeScript...

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All episodes

Nuxt DevTools V4, It's JS Engine Season, and TypeScript Still #1 on GitHub | News | Ep 88

1 hr 24 min

News for the week of October 26, 2026: Nuxt DevTools V4 is bigger and badder than ever, it's JS engine season with Yavashark and Boomkat, and TypeScript stays #1 on GitHub as more than 40% of pull requests now start with an agent. From the community: a SOML parser in TS types, a TypeScript to SNES compiler, and how to access the runtime values for type unions. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: tttt and the rise of personal TypeScript compilers (03:43) - Tooling: Ende revisits Deno’s original runtime philosophy (06:57) - Tooling: Yavashark, an Embeddable JavaScript Engine Written in Rust (09:20) - Tooling: Boomkat, a ES2026 JavaScript in C3 (10:14) - Tooling: Next SWC major up to 3X faster native parsing, 10X faster parsing via JavaScript API (11:38) - Tooling: Node.js 27 Alpha has major V8 engine updates (13:54) - Tooling: Elide embeds a C compiler and linker (16:37) - Frameworks: Nuxt DevTools v4 is out (17:59) - Frameworks: TanStack DB 1.0 RC1 and test oracles (22:20) - Web Platform: Recap of GitHub Universe 2026 (27:10) - Web Platform: Sourcemap scopes arrive (28:57) - Web Platform: HTML-in-Canvas is here in Chrome 157 (31:22) - Web Platform: Firefox 159 and Safari 27.2 (32:49) - Security: Linux kernel TCP flaw allows remote code execution (34:29) - Security: Anthropic removes compromised Claude Code Cursor extension (36:29) - Security: knip is a Security Hardening Tool (37:21) - Library Watch: CDP-Kernel runs Node/Deno/Bun in Jupyter notebook (37:55) - Library Watch: svjeez lets you animate SVGs declaratively (39:46) - Lib...

Prettier in Bun, Deno's Spiritual Successor, and Extraction Models Are A Thing | News | Ep 87

1 hr 7 min

News for the week of October 19, 2026: Bun 1.4.4 ships bun fmt (a Prettier port) and cuts Bun.SQL CPU time by 40%, Ende arrives as a spiritual successor to Deno, and Cloudflare drops a new kind of deterministic output model called Clairic. From the community: content mappers galore, Aspire as “strongly typed docker compose”, and TanStack Redact, a lighter drop-in replacement for React. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: Rolldown Adds Support for Multiple TypeScript Compilers (02:19) - Tooling: Ende, a Community-supported Fork of Deno (03:42) - Tooling: Bun 1.4.4 Featuring bun fmt, bun check, faster Bun.SQL (05:43) - Web Platform: Cloudflare Introduces Clairic, a New Extraction Model (11:10) - Web Platform: Firefox Wishes You Would Come Back (12:41) - Security: Brotli2Shell Vulnerability Affects .NET, Python, and Other Runtimes (14:13) - Security: There's a Third PHP2Shell Bug Without an Emergency Fix (15:16) - Security: Practice Apps to Test Your Leet Hacker Skillz (16:16) - Library Watch: TanStack Introduces Redact, a Lightweight Replacement for React (17:25) - Library Watch: ArkType's attest Now Supports TS 7.1 (18:32) - Library Watch: Forges.link for Abstracting Code Hosting Providers (20:17) - Library Watch: Tsonic Compiles TypeScript to .NET, Rust, and Mojo (21:51) - Library Watch: Reylo, Type Checking SQL (24:10) - Library Watch: Celesta, Code-first Video Creation (25:49) - Library Watch: Markasso.it, A Zero Latency Whiteboard Engine (26:44) - Library Watch: mini-van, a Minimalist Template Engine (27:49) - Community: Jovi...

TypeScript 7.1 Beta, eMudhra CA Compromise & PHP2Shell, and Cloudflare's tsrs Rust Port | News | Ep 86

1 hr 14 min

News for the week of October 12, 2026: the internet is on fire with major security issues from a compromised CA to critical PHP vulnerabilities and remote code execution in Node.js! But at least TypeScript 7.1 beta is out, along with tsrs, a Rust port from oxc team. From the community: a game to help you create a mental model of memory mapping, which new image format is best for the web, and an interview with Daniel Rosenwasser on what comes after TS 7. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Security: eMudhra CA Compromise Allows TLS Impersonation (04:10) - Security: Node.js High CVE for Remote Code Execution (05:53) - Security: PHP2Shell, Critical PHP Vulnerability (07:45) - Security: Socket for Origin Version Control Released (08:51) - Security: What Just Happened? (11:37) - Tooling: TypeScript 7.1 Beta (19:22) - Tooling: tsrs, Cloudflare's Port of TypeScript 7 to Rust (23:28) - Tooling: tsc-ts, Porting TypeScript to TypeScript (with a C Runtime) (24:20) - Tooling: tsc-dotnet, Experimental TypeScript Port to C# (26:36) - Tooling: Bun Working on AOT Compilation? (29:45) - Tooling: Elide the Polyglot Runtime is Now Stable (32:00) - Frameworks: Astro 7.4 Features New Timings Flag for Build (32:40) - Frameworks: TanStack Start 1.0 is Stable (33:40) - Frameworks: Snapfire, TypeScript Web Apps Served in Rust (37:32) - Web Platform: Firefox 158 Now Supports JPEG XL (37:52) - Library Watch: Nuclo, Fast Lightweight DOM Updates (39:01) - Library Watch: OpenWorkflow, an OSS Alternative to Temporal (41:06) - Library Watch: ts-rs, Generate TypeScript...

Theo's $420K TS-Rust Port, bun check, and Deno Joins Cloudflare | News | Ep 85

1 hr 13 min

News for the week of October 5, 2026: Theo spends $420,000+ porting the TypeScript compiler to Rust, the new Bun (type)check command claims 3-7x speedups, and Deno joins Cloudflare. From the community: ViteConf is October 15, GitHub moves off CSS-in-JS, and Syntax is donating. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: ts-rust, a Vibe Port of TypeScript 7 to Rust (06:03) - Tooling: bun check, 2-7X Faster Type Checking in Bun 1.4.3 (10:07) - Tooling: bun Adds lint and format Commands, Forking oxlint and oxfmt (11:27) - Tooling: terser Adds Erasable Types Support (13:17) - Tooling: Node.js 26.11.0, New Docs and Benchmarking Perf Hooks (15:22) - Frameworks: Next.js 16.4 Adds Cache Components Programming Model (19:21) - Web Platform: Deno Joins Cloudflare, But Will No Longer Maintain the Runtime (24:24) - Web Platform: Chrome 155+ Will Support JPEG XL (26:12) - Security: Vite Dev Server CVE for Arbitrary Command Execution (27:41) - Security: TanStack Start CVE for Reflected Cross-site Scripting (28:37) - Security: zod and Other Packages Were Nearly Compromised (30:38) - Security: New GhostAction Wave Steals Cloud and AI Credentials (32:50) - Other News: Remembering Margaret Hamilton, Apollo Space Programmer (33:14) - Library Watch: maligator, an AOT Compiler for JavaScript to C (34:24) - Library Watch: fjson, a Friendly JSON-alike Language and Parser (35:10) - Library Watch: logtape 2.4 (36:23) - Library Watch: plumeria, Type-safe Zero-runtime Atomic CSS (37:02) - Community: ViteConf is October 15 (37:26) - Community: Syntax.fm Calling for...

Vite+ 1.0, SvelteKit 3, and TanStack Charts 1.0 | News | Ep 84

1 hr 17 min

News for the weeks of September 21 and 28, 2026: Vite+ 1.0 is now stable, SvelteKit 3 is finally here, TanStack has charts now, and why everyone is launching decision models. From the community: awesome TypeScript books, why you shouldn't be afraid of generics, and how Booking.com cut Node scaling costs by 38%. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Tooling: Vite+ 1.0 Stable Announced (05:58) - Tooling: Introducing upm, a New Package Manager (09:42) - Tooling: TanStack Charts 1.0 Announced (12:08) - Metaframeworks: SvelteKit 3 is Here (13:38) - Framework: Nuxt 4.6 Brings Nuxt CLI v4 and is Closer to Being Server Agnostic (18:26) - Web Platform: ECMAScript Composites TC39 Proposal (21:56) - Web Platform: Cloudflare Open Sources cf CLI and Forge (25:40) - Web Platform: Cloudflare Introduces Clef, an Open Weights Decision Model (30:41) - Web Platform: Chrome 154, Responsive iframes (31:49) - Web Platform: Firefox 157's Fresh Design (33:03) - Security: Next.js September 2026 Patches Available (33:46) - Library Watch: Preact 11 - ESM-only, Hydration v2, Modern Diffing (35:43) - Library Watch: Effect Module of the Week, RcMap (36:35) - Library Watch: mimlet 0.1 for Testing with Mock Data (37:33) - Library Watch: oxbox, a Tiny Portable Library for Parsing, Transforming JSX/TSX (37:53) - Library Watch: safemods, Type-directed Code Mods for TS 7 (39:49) - Library Watch: GTKX, Linux desktop apps with React and JSX (41:20) - Secret of the Handbook: Const Generics (Again) (42:52) - Community: Angular's TypeScript 7-powered Compiler (45:54) - Community:...

Type-aware Linting, Vite+, and the Future of Dev Tooling | VoidZero | Ep 83B

1 hr 15 min

In this special episode, the two fools are joined by Cameron Clark and Jim Dummett from VoidZero (and now, Cloudflare) to talk about the latest developments in type-aware linting, Vite+ and the Vite ecosystem, and what the future of dev tooling looks like for TypeScript and JavaScript developers. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Introducing Cameron Clark and Jim Dummett (04:55) - The VoidZero Acqui-hire (11:47) - The Vite Toolchain (16:04) - What Dark Magic Makes TypeScript Plugins Work with oxlint? (23:42) - Type-aware Linting via Oxlint and TypeScript 7 (27:02) - Type-aware Linting is Now Stable, What Does That Mean? (29:39) - Does TypeScript 7's Performance Unlock New Kinds of Lint Rules? (33:13) - What is Coming Next to Dev Tooling? (37:29) - How Can Dev Tools Help Optimize Agent Interactions? (50:42) - Takeaways and Where to Follow Jim and Cameron (57:09) - The Minnesota Long Goodbye LinksCameron on GitHubJim's talk on oxc and type-aware lintingVite+ (and 1.0 announcement)Void CloudVoidZero Blogoxlint plugin: anti-slopMusicSeahorse Dreams by Kubbi (Spotify)

Benchmarking in Node, Modern DOM Typings, and Jev the Type-safe AI | News | Ep 82

1 hr 7 min

News for the week of Sep 14, 2026: latest Node 26 includes experimental benchmark tests, a modern drop-in replacement for DOM typings, and we try to understand Jev, bruv. From the community: how GitHub rewrote Copilot's runtime in Rust, learn about ESM, and why Shopify ditched React Native (spoiler: agents). Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:02) - Tooling: Node 26.9.0 Lets You Write Benchmarks with node:bench (08:49) - Tooling: Jev, the Type-safe AI (15:25) - Tooling: TypeScript 7 Works Around New Golang FMA Changes (17:58) - Frameworks: GeaStack Compiles Typescript to Native Apps with C++ (20:00) - Frameworks: Ember 7.2, New Built-in Strict Resolver and ESM-only (20:46) - Web Platform: Firefox 156, Can Now Open Automatically on macos (21:21) - Security: Happy Birthday Shai-Hulud! (22:17) - Security: GitHub Actions Tries to Limit Cache Poisoning Risk (23:47) - Security: Gitea Affected by Severe RCE Vulnerability (24:47) - Library Watch: modern-web-types Drop-in Replacement for DOM Typings (26:52) - Library Watch: sqlbraid Lets You Write SQL and Keep TypeScript (29:28) - Library Watch: temporal-parser, a Lexer and Parser for Temporal Expressions (31:06) - Library Watch: Zod 4.6 Comes With Some Perf Improvements (32:26) - Community: Puffball Explains How TypeScript 7 Creates Typed ASTs in Go (33:44) - Community: ESModule.com, Learn About ES Modules (34:47) - Community: cm.xyz Explains Why You'd Use Effect (36:27) - Community: Porffor Can Compile TSC (37:34) - Community: Stephen Toub on How GitHub Rewrote Copilot R...

React 19.3, Safari 27 & Chrome 153 Loot Drops, and Cloudflare's New Worker Module Registry | News | Ep 81

56 min

News for the week of Sep 7, 2026: new browser loot drops in Chrome 153 and Safari 27, React 19.3 lets you control view transitions, and how Cloudflare rewrote the workers module registry for better Node.js compatibility. From the community: why nobody pays OSS projects, interactively learn Effect, and the motivation behind Zena the Warrior Princ--er, a new programming language inspired by TypeScript. Partake in the No Sloptober Challenge!Head to no-sloptober.com to read the manifesto and see if you can challenge yourself to turn off LLMs and AI for October.  Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:11) - Tooling: React 19.3 (08:50) - Tooling: React Compiler is in Vite 8 via oxc (10:17) - Web Platform: Chrome 153 Brings (Proper) Single-axis Scroll Support (12:04) - Web Platform: Safari 27 First to Add Import Defer Support (17:04) - Web Platform: Cloudflare Turns Node Compatibility On By Default (20:42) - Library Watch: srvquery, Fully-typed Library for Browsing Game Servers (21:32) - Library Watch: microlighter, Zero Dependency Syntax Highlighter Using CSS Highlights API (23:15) - Library Watch: mcp-tada, Turn a MCP Client Into a Typed API (25:22) - Library Watch: upyo, Cross-runtime Email Sender (26:51) - Community: Laurie Voss Explains How We Can Force Companies to Pay for Open Source (33:35) - Community: Kit Langton Made an Interactive Intro to Effect.ts (34:52) - Community: Dan Holloran Advocates for Using the Built-in node:test Runner (36:45) - Community: Pablo Androetto Ported Thousands of Windows Games to the Bro...

Vitest 5, rslib 1.0, and the No Sloptober Challenge | News | Ep 80

52 min

News for the week of Aug 31, 2026: Vitest 5's new doctor command and perf enhancements, Rslib is now stable, and Astro 7.3 lets you run multiple preview servers at once. From the community: build circuit boards in React, TypeScript for Ruby devs, and another compile-time crime of implementing Brainf*** in TypeScript types. Partake in the No Sloptober Challenge!Head to no-sloptober.com to read the manifesto and see if you can challenge yourself to turn off LLMs and AI for October.  Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:51) - Personal Challenge: No Sloptober (10:53) - Tooling: Strongly-typed Normalized File Paths in the TS Codebase (13:05) - Tooling: Ember for TS 7 Declared Ready (14:23) - Tooling: Bun 1.4.1 Now Types Import Attributes in TS 7.1 Nightly (14:49) - Tooling: Vitest 5 Brings Trace View, Doctor, and Temporal Mocking (17:08) - Tooling: rslib 1.0, like TSDown But Built on rspack (20:41) - Metaframeworks: Astro 7.3 Can Run Multiple Preview Servers at Once (21:16) - Security: Outsource Vulnerability Remediation to Cloudflare's Managed Defense (24:08) - Library Watch: Starlight 0.42 (25:17) - Library watch: HQTUI, a High Quality Terminal UI (26:08) - Library Watch: tsmc, a TypeScript Runtime Written in minc (27:27) - Library Watch: tscircuit, React for Electronics (29:01) - Library Watch: jasypdf, Declarative PDFs in Pure TypeScript (30:04) - Library Watch: @stdlib/stdlib, Fundamental Numerical Library for JS and TS (30:24) - Library Watch: RetroImgHandler Can Decode, Validate, Convert, Preview, and Encode Retr...

pnpm 12, htmx 4, and Release Candidates for Remix 3 and Waku 1 | News | Ep 79

1 hr 6 min

News for the week of August 24, 2026: pnpm 12 brings a bunch of quality of life updates, htmx 4 makes attribute inheritance easier, and both Remix and Waku get release candidates. From the community: type-level dice rolls (what!), full-stack type safety for TS and .NET, and committing compile-time crimes. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:19) - Tooling: TypeScript Repo Migrated to TS 7 (06:31) - Tooling: Ambient Module Declarations for Import Attributes in TS 7 (08:02) - Tooling: Porforr Alpha is Out (10:21) - Tooling: pnpm 12 Brings a Long List of Updates (14:37) - Frameworks: Ember is Now Supported in TS 7 Nightly (15:06) - Frameworks: htmx 4 Released (19:09) - Frameworks: Remix 3 Release Candidate is Here (20:50) - Frameworks: Waku 1.0 Release Candidate is Here (21:53) - Web Platform: WebMCP Challenge by Netlify (22:48) - Web Platform: Chrome 152 Brings CPU Performance API, Connection Allowlists (25:54) - Web Platform: Firefox 155, Now with Nintendo Switch Pro Controller Support (27:45) - Web Platform: Firefox on iOS Can Now Block Ads (28:02) - Security: Next.js August 2026 Security Releases (29:19) - Security: Nuxt August 2026 Security Releases (30:42) - Security: Mini Shai-Hulud on OpenAPI React Query Codegen Packages (31:44) - Library Watch: minitype, Japanese Language Typesetting (32:40) - Libary Watch: Joist ORM 2.3, Now with Rails-style Scopes (33:51) - Library Watch: vgpu, a TypeScript Library for WebGPU (34:51) - Library Watch: drdice, Deterministic Dice Rolls... in Types (36:48) -...

Bun 1.4, SolidStart v2, and SvelteKit v3 RC | News | Ep 78

1 hr 9 min

News for the weeks of Aug 10 and 17, 2026: major version releases from Bun, ElectroBun, SolidStart, and SvelteKit along with Aspire 13.5, which makes TypeScript app hosts generally available. From the community: self-hosted Durable Objects, anti-slop lint rules, hiding internal state in TS objects, and the true cost of AI coding. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:32) - Tooling: Content Mappers Merged Into TS 7.1 API (07:20) - Tooling: Bun 1.4, the One with Rust (10:27) - Tooling: Aspire 13.5, TypeScript App Hosts Now GA (13:13) - Metaframeworks: SvelteKit 3 Release Candidate is Here (15:33) - Metaframeworks: SolidStart V2 is Now Stable (17:24) - Web Platform: celld, Self-Hosted Workers and Durable Objects (19:02) - Web Platform: Cloudflare Announces $1 Million in Open Source Funding (20:36) - Web Platform: Node.js Interactive 2026 Talks (22:37) - Web Platform: Netlify Source for Hosting Git Version Control (24:20) - Security: Popular Rust Crates Compromised (25:29) - Library Watch: Slonick, a Node.js Postgres Client (27:12) - Library Watch: deopt, Analyze Node.js and V8 De-optimizations (29:15) - Library Watch: Electrobun 2, Now with a Custom Runtime (35:24) - Library Watch: Anti-slop Lint Rules (36:54) - Library Watch: yavascript Builds Cross-platform Bash-like Script Runners (38:46) - Community: Ryan Peterman Interviews Anders Heijlsberg (39:20) - Community: Matt Pocock Interviews Uncle Bob on Software Fundamentals in the Age of AI (39:43) - Community: Josh Goldberg Steps Back from OSS (41:2...

Astro 7.2, Stacked Pull Requests, and Eradicating any Using oxlint | News | Ep 77

1 hr 3 min

News for the week of August 3, 2026: Astro 7.2 adds incremental static builds, SvelteKit 3 preview, and a closer look at TypeScript 7.1 compiler APIs. From the community: build your own "isThingy" type guards, eliminating 'any' types using oxlint, and how it went adding Go's defer keyword to TypeScript. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:32) - Tooling: TypeScript 7.1 API Feature Roadmap (11:34) - Metaframeworks: Astro 7.2 Introduces Experimental Incremental Static Builds (12:44) - Metaframeworks: Sweltering Updates in SvelteKit 3 Preview (14:14) - Web: Cloudflare Open Sources an Issue Triage Agent (18:16) - Web: GitHub Now Supports Stacked Pull Requests (22:24) - Library Watch: zodql, Enforce Zod Schemas for GraphQL (24:11) - Library Watch: TanStack Form v2 is in Alpha (26:17) - Library Watch: TanStack Table V9 (28:08) - Library Watch: is-kit Lets You Build Your Own Type Guards (29:23) - Library Watch: typesafe-ts is Like a Toned Down Effect (31:14) - Library Watch: antiox, Rust-like Async Primitives for TypeScript (33:08) - Library Watch: apiful, a Fetch Client You Compose (33:53) - Community: Andrew Healey Adds Go's defer Keyword to TypeScript (36:24) - Community: Mastodon Upgrades to TypeScript 7 (36:57) - Community: Next.js on How They Made Navigations Instant in v0 (39:14) - Community: Mauro Bieg on How to Build a TypeScript Web Framework With No Build Step (39:52) - Community: Sam Rose Found a Bug in Kubernetes Thanks to Webernetes (41:35) - Community: afox.dev Releases Luna.nvim, a Minima...

TS 7 Compiler API Plans, Elysia 2 Beta, and JSX in ASP.NET Core | News | Ep 76

1 hr 2 min

News for the week of July 27, 2026: insights into what's coming in TS 7.1, rendering JSX and TSX natively using ASP.NET Core, and Elysia gets rewritten with the new v2 beta. From the community: semantic versioning spec for types, a typesafe TSConfig builder, and lessons learned migrating ts-loader with AI. Kamran's New Course: React 19 Security and Safety Watch on Pluralsight. Learn how to deal with and protect yourself from real-world threats like XSS, CSRF, and supply chain attacks with full-stack React applications. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (04:53) - Tooling: TypeScript 7.1 Iteration Plan (07:29) - Tooling: TypeScript ESLint Still Needs TS 6 For Now (09:02) - Tooling: Emacs TypeScript LSP Fixed (09:24) - Tooling: JsxCore is a Native JSX/TSX View Engine for ASP.NET Core (12:50) - Tooling: Notion as Code (in TypeScript) (14:31) - Metaframeworks: Nuxt July Security Patches (15:22) - Metaframeworks: Elysia 2 Beta is a Full Rewrite (18:08) - Web: Cloudflare Workers RPC Now Works Across Python and JavaScript (21:00) - Web: Chrome 151 Adds User Media Element (23:56) - Security: Ongoing npm Supply Chain Attack for keyv and cacheable Scopes (25:56) - Security: Node July Security Releases (26:24) - Library Watch: semver-ts, a Spec for Versioning Types (28:03) - Library Watch: JS2WASM Compiler is in the Experimental Phase (30:40) - Library Watch: PeurTS, Write TS in Unity, Unreal, and .NET (32:03) - Library Watch: dynwinrt, Mess with WinRT APIs in TypeScript (34:16) - Library Watch: syt, Type-safe...

Type-aware Linting Stable in oxlint, Qwik v2 Beta, and Octane Turns Up the Heat on React | News | Ep 75

53 min

News for the week of July 20, 2026: Oxlint type-aware linting is now stable, Qwik v2 is now in beta, and the successor to Inferno is lighting up React. From the community: must-watch talks from Software Should Work conference, why Node.js can't harden against prototype pollution, and practical TypeScript tips learned while building a Trello clone. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (03:45) - Tooling: WebStorm Adds TypeScript 7 to the IDE (04:34) - Tooling: TypeScript 7.1 Compiler API is in Progress (05:32) - Tooling: Type-aware Linting is Now Stable in oxlint (08:24) - Tooling: New Buz Runtime is a Bun Port in Modern Zig (10:48) - Tooling: TypeScript 7 is Getting Some Perf Improvements (11:23) - Metaframeworks: Solid.js Getting a Rewrite in Rust? (12:53) - Metaframeworks: Qwik v2 Beta is Official (15:16) - Metaframeworks: Next.js July Security Release is Available (17:13) - Web: TypeScript AI Conference Videos Are Up (18:05) - Web: A Bunch of TC39 Proposals Advance (20:27) - Web: Octane, Successor to Inferno is a New React Alternative (23:46) - Web: Firefox 153 with Quality of Life Updates (26:22) - Security: Malicious Corepack Site Was Tricking People Into Downloading Malware (28:32) - Security: Wordpress Exploit is Pretty Darn Bad (29:49) - Security: White House Launches Gold Eagle Initiative (30:54) - Library Watch: scriptc, Compiles TypeScript to Native Binaries (33:50) - Library Watch: API Extractor Helps You Build Better TS Library Packages (35:35) - Library Watch: knip Keeps Knipping Its Own...

Announcing TypeScript 7, Bun 1.4 is in Rust, and Vite+ Beta | News | Ep 74

1 hr 16 min

News for the first half of July, 2026: TypeScript 7 is now generally available, Bun's Rust port will be official in v1.4, plus Nuxt 4.5, and Astro 7.1 updates. From the community: Tangled is the new hotness, a tool that can refactor TypeScript, and a modern CSS theming guide. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (09:12) - Tools: TypeScript 7 is Now Stable and Available (13:06) - Tools: Vite+ is Now in Beta (15:17) - Tools: Vite 8.1 Brings Experimental Bundle Dev Mode (17:40) - Tools: Nx 23 Supports Angular 22 and TypeScript 6 (18:25) - Runtimes: Bun is Ported to Rust from Zig (25:22) - Runtimes: Node 26.5.0 Brings Experimental Import Text Support (25:40) - Runtimes: Deno 2.9.2 Speeds Up Across the Board (26:39) - Metaframeworks: Nuxt 4.5 Ships Major Upgrades to Build Layer (27:46) - Metaframeworks: Astro 7.1 Lets You Run Multiple Dev Servers at Once (28:57) - Metaframeworks: Next.js Formalizes Security Release Schedule (29:52) - Browsers: Chrome 150 Brings Declarative Updates (30:51) - AI: New Kimi K3 Open Weight Model Tops the Coding Leaderboards (31:51) - AI: 1Password Can Let Agents Securely Use Credentials (34:21) - Security: More npm Packages Compromised in Ongoing Supply Chain Attacks (34:44) - Security: npm 12 Ships with Install Scripts Off by Default (37:11) - Library Watch: Zenolith Rendering Engine (38:30) - Library Watch: Box3D for 3D Physics Simulations (39:18) - Library Watch: Porffor is Now Self-Hosted, Faster, and More Efficient (40:56) - Library Watch: Updated WebGPU Types for TS 6 an...

TypeScript, Agents, and What Skills Will Matter Tomorrow | Kent C Dodds | Ep 73B

57 min

In this episode, we interview Kent. C Dodds, a prolific developer educator and TypeScript fan, to talk about his new courses and where he sees the future of software development going. Should you still learn to code in 2026? What skills will still be valuable 5 or 10 years from now? And how is he using agents day-to-day in his own work? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Meet Kent C. Dodds, Developer Educator (04:44) - Should You Still Bother to Learn TypeScript in 2026? (08:21) - Everyone Has Knowledge Gaps No Matter Your Experience (10:42) - The Role of Agents in Software Development (15:34) - AI Lowers the Barrier of Entry But It Doesn't Raise Your Ceiling (17:36) - What Skills Will Become More Valuable in the Future? (25:59) - How Agents Are Taking Lower-Value Work (30:35) - Where Does TypeScript Fit in This Future? (34:02) - Practical TypeScript Foundations for Fluency (39:07) - Interactive and Cohort-based Learning (41:27) - From Zero to Hero with TypeScript (46:09) - How Kent Integrates AI-assisted Learning (48:30) - Kent's Tips on Working with Coding Agents (55:28) - Where to Find Kent Online Kent's Links Practical TypeScript: Foundations for FluencyEpicWeb.devEpic AICall Kent PodcastMusicSeahorse Dreams by Kubbi (Spotify)

TypeScript 7 RC, a Bun-like DX for Node.js, and k8s in the Browser | News | Ep 72

1 hr 9 min

News for the week of June 15, 2026: TypeScript 7 RC, Astro 7, Babel 8, React Router 8, and a new Bun-like DX for Node.js. From the community: k8s simulated in the browser, relocating rigor, and which frameworks cost the most tokens. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:13) - News: TypeScript 7 RC Announcement (07:32) - News: nub, Bun-like DX on Top of Stock Node.js (10:51) - News: React Compiler Rust Rewrite Rolling Out (12:18) - News: Astro 7, Faster Than Ever (13:31) - News: React Router 8, a Big Boring Release (In a Good Way) (14:55) - News: Babel 8, ESM-only, Separate Polyfill Injection (18:14) - News: Localized Time Element HTML Proposal (19:43) - News: Chrome Third-party DevTools Integration for Agents (22:20) - Security: Node.js Patched for High Severity CVEs (23:56) - Security: Over 140 Mastra npm Packages Compromised (25:47) - Security: GH Actions Will Now Block pull_request_target (26:42) - Security: npm Malware is Trying to Thwart AI Scanners with Prompt Injection (30:10) - Security: Socket MCP Server Update (30:33) - Library Watch: Mastro.js Now with Zero Deps (31:01) - Library Watch: MapKit.js 6 for Embedding Apple Maps (31:24) - Library Watch: Monogatari 2.8, Visual Novel Engine in TS (32:51) - Community: Addy Osmani on Agentic Code Reviews (36:59) - Community: Relocating Rigor by Chad Fowler (42:08) - Community: Generating Endless "I Spy" from Wikipedia by Neal Agarwal (42:40) - Community: Webernetes, k8s in the Browser by Sam Rose (43:42) - Community: Josh Goldberg on JS Tooling...

Stack Overflow for Agents, Nuxi Agent, and Safari 27 Beta | News | Ep 71

49 min

News for the week of June 8, 2026: Nuxi agent helps you learn Nuxt, Stack Overflow builds a dedicated knowledge base for agents, and new talks from Web Engine Hackfest and JSNation available for your viewing pleasure. From the community: explaining the `unknown` type, template literal type cheatsheet, and understanding how standard.site works with ATproto. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:11) - News: Introducing Nuxi Agent for Nuxt.js (07:20) - News: Stack Overflow for Agents (13:42) - News: Web Engine Hackfest and JSNation 2026 Conferences (15:37) - News: What's New in Safari 27 from WWDC (17:14) - Security: Node.js High Sev Patches Slated Around June 17 (17:48) - Security: US Government Yanks Back Claude Fable After Launch (19:43) - Library Watch: Mastro.js ATProto Helper (20:25) - Library Watch: fallow, a Code Quality Impact Analyzer for Agents (22:57) - Library Watch: rspack Adding Source Phase Imports for WASM (23:34) - Library Watch: SAP UI5 TypeScript 6 and 7 Updates (24:19) - Community: Boston TS Club Wants You to Speak (24:44) - Community: TypeScript Template Literal Cheatsheet (25:18) - Community: The "unknown" Type by Software Dev Diaries (26:42) - Community: Where Rust Wins by Francesco Ciulla (27:40) - Community: Understanding Standard.site by Mat Marquis (30:39) - Community: Building GNOME Apps with TS by Philip Chimento (32:20) - Community: Life on an ESM in Node.js by Joyee Cheung (33:16) - Community: Introduction to Three.js Shader Language (TSL) (35:05) - Secret of the Handb...

VoidZero Joins Cloudflare, New npm 12 Security Defaults, and Angular 22 | News | Ep 70

38 min

News for the week of June 1, 2026: VoidZero joins Cloudflare, npm 12 will fix security defaults, and Angular 22 is out. From the community: tips every TS developer should know, how numpy-ts got faster than native, and recent developer talks you should pay attention to. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:33) - News: TypeScript Updates from MS Build 2026 (07:24) - News: VoidZero Joins Cloudflare (09:06) - News: Angular 22 Brings Stable Signal Forms (12:37) - News: TypeScript 7 Bugs Squashed (14:40) - Security: npm 12 Changing Security Defaults (15:59) - Security: Mini Shai-Hulud Affects Red Hat Cloud Services Packages (16:26) - Security: pnpm 11.5 Now Supports Staged npm Publishing (17:58) - Library Watch: modalyze, a React Modal Library (18:24) - Library Watch: ts-defold (19:04) - Community: TypeScript Tips Everybody Show Show by Matt Smith (20:42) - Community: Making numpy-ts as Fast as Native by Nico (21:42) - Community: SHA-256 in TypeScript Types by Monty Anderson (22:32) - Community: JSHeroes 2026 Talks are Live (23:44) - Community: F/Thank You by Pawel (25:04) - Community: Kubernetes and Retiring at the Top by Kelsey Hightower (26:07) - Community: Why Modern Languages Don't Look Like C by rats159 (27:03) - Community: What Bun Can Tell Us About AI, OSS, and Anthropic by Red Monk (29:32) - Bleet of the Week (29:58) - Cool Link: Making an E-bike Motor from Scratch (30:32) - Cool Link: Visual Illusion With Purple Dots (31:08) - The Minnesota Long Goodbye News Daniel Rosenwasser: TypeScript...

Astro 6.4, Rust's Restriction on LLMs, and Why tsgo Uses So Much Memory | News | Ep 69

1 hr 6 min

News for the week of May 25, 2026: Astro's new Markdown processor API, Rust's take on LLM authorship, and new stage 4 TC39 proposals. From the community: highlights. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (03:32) - News: Astro 6.4 Has a New Markdown Processor API (06:16) - News: What's New in Svelte, June 2026 (07:01) - News: Rust Moves to Restrict LLM Use for rust/lang (13:25) - News: Porffor.dev is Now Served From a Native TS Binary (14:45) - News: Several ECMAScript Proposals Moving to Stage 4 (18:10) - Security: Malicious Postinstall Hooks Found in 700+ GH Repositories (20:22) - Library Watch: Replacements.fyi Helps Find Replacement Libraries (21:52) - Library Watch: Sandcastle Helps You Sandbox Local Coding Agents (23:30) - Library Watch: rspack Now Has Better Cross-module Tree-shaking (25:42) - Library Watch: Thales Compiles TypeScript to Lean 4 Proof Language (27:03) - Community: 2ality Going Offline for Awhile (28:46) - Community: Hardening npm Publishing by Jovi de Croock (33:51) - Community: Why Does tsgo Use So Much Memory? (35:38) - Community: Fixing TS Perf Problems, a Case Study by Viget (36:33) - Community: Rust-Inspired TypeScript by Rijk van Zanten (37:22) - Community: Speeding Up the JavaScript Ecosystem with oxlint and oxfmt by Marvin Hagemeister (38:40) - Community: Is AI Causing a Repeat of Frontend's Lost Decade? by Mauro Bieg (41:14) - Community: 4 Component Scoped CSS Techniques by Mauro Bieg (43:28) - Building Type-Safe APIs with Hano (44:00) - Community: Using Effect.ts in Op...

Claw Patrol, Google I/O, and npm Awakens From Slumber | News | Ep 68

43 min

News for the week of May 18, 2026: Claw Patrol! Claw Patrol! We'll be there on the double! Also, npm finally responds to ongoing supply chain attacks. From the community: using Effect more effectively, and AI's impact on open source. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:07) - News: Claw Patrol is an Open Source Security Firewall by Deno (06:54) - News: Deno 2.8 Release Notes (08:08) - News: Google I/O Takeaways (13:26) - News: Firefox 151 Features and Updates (16:05) - Security: npm Wakes Up to Supply Chain Attacks (21:26) - Security: Laravel Lang Compromised with Backdoor (23:00) - Library Watch: mediabunny Works in Your Browser Without ffmpeg (24:09) - Library Watch: TSBin is a JSBin Clone for TypeScript (25:52) - Community: AI Has Taken Over Open Source by Socket (28:53) - Community: Ergonomic Effect by Alex Leung (31:47) - Community: Building Your Own Server in Node.js by James Smith (33:09) - Bleet of the Week (33:37) - Cool Link: Witch Hat Atelier Magic System Simulator (34:45) - Cool Link: Stormlight Archives by Brandon Sanderson (36:22) - Cool Link: No One's Happy (37:22) - The Minnesota Long Goodbye News Deno: Claw Patrol: an open-source security firewall for agentsDeno: 2.8 blog postGoogle: 15 Updates from Google I/OWebAuthN Immediate Mode: https://github.com/MasterKale/webauthn-polyfills Firefox: Firefox 151.0, See All New Features, Updates and Fixes npm: npm Invalidates Granular Access Tokens as Mini Shai-Hulud Sweeps the Registry Laravel: Laravel Lang Compromised with RCE Backdoor Acros...

Deno 2.8 Pushes Node Compatibility to 75%, Rolldown 1.0, and Mini Shai-Hulud | News | Ep 67

1 hr 3 min

News for the week of May 11, 2026: Deno 2.8 brings Node compatibility to 75%, Bun's Rust port is taking shape, and more supply chain sadness. From the community: SpacetimeDB's JS engine is faster than Rust, scrapping a custom DSL in favor of TypeScript, and why Effect is good for AI agents. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:34) - News: Deno 2.8 Brings Node Compat to Just Over 75% (07:57) - News: VS Code Codebase Type Checked by TS 7 (08:15) - News: Bun's Rust Port Coming in Next 1.4 Release (13:55) - News: Rolldown 1.0 Released (17:32) - News: GitHub Takes Aim at Claude Code and Codex with New Copilot App (18:58) - PSA: Upgrade Next.js Due to Recent CVEs (19:52) - PSA: TanStack Supply Chain Incident Post-mortem (23:48) - PSA: Ongoing Mini Shai-Hulud Supply Chain Attack (27:22) - PSA: node-ipc Infected with Credential Stealer (30:56) - Library Watch: Vitest 4.1.6 and 5.0.0-beta.3 Security Updates (31:15) - Library Watch: styleframe is a TypeScript Design System Engine (32:23) - Library Watch: mediabunny, a TypeScript Media Encoder and Decoder Library (34:08) - Community: Migrating to TypeScript 6 by LogRocket (34:48) - Community: SpacetimeDB JS Engine Outperforms Rust (37:21) - Community: Inventing a New Language Was a Mistake by Wasp (40:31) - Community: Express.js Revamp (41:18) - Community: Anders on Why AI Will Never Replace Developers (41:46) - Community: Interview With Anders on Turbo Pascal, C#, and TS (41:59) - Community: npm install && pray by Jo Franchetti (42:22) - Community: Next E...

Vibe-porting Galore, Remix 3 Beta, Node 26, and the Internet Falling Down | News | Ep 66

1 hr 13 min

News for the weeks of April 27 and May 4, 2026: Rust ports galore, Remix 3 is ready to rumble, and lots of security PSAs that are breaking the Internet. From the community: boring web dev, cross-framework templating with TSRX, and TypeScript features wishlist. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (02:45) - News: tsz is a Vibe-ported TypeScript Go Compiler to Rust (07:45) - News: Bun Experiments with Rust Port from Zig (10:23) - News: pnpm Core Officially Being Ported to Rust as Pacquet (13:13) - News: Astro 6.3 with Experimental Advanced Routing (14:06) - News: Remix 3 Beta is Ready to Kick the Tires (17:06) - News: Nuxt.js Has a New Agent (18:31) - News: SvelteKit Now Supports TS 6.0 (19:03) - News: Node 26 Brings Stable Temporal API, Experimental FFI (23:02) - News: Chrome 148 Ships Prompt API No One Wants (28:50) - News: Behind the Scenes Hardening Firefox (35:20) - PSA: Multiple Critical Linux Exploits, Copy Fail and Dirty Frag (38:55) - PSA: React 19 and Next.js Vulnerabilities (40:34) - PSA: TanStack Packages Compromised (42:07) - PSA: vm2 Critical Vulnerabilities (43:05) - PSA: cPanel is Being pwned Across the Web (44:42) - Library Watch: Laravel TypeScript Type Generator (45:31) - Library Watch: motion.dev JavaScript Animation Library (46:25) - Library Watch: Temper Lets You Build Cross-language Libraries (48:36) - Library Watch: Wavedash is a Backend for Multiplayer Games (49:37) - Library Watch: Flue, a TypeScript Agent Harness Framework (49:59) - Highlight: Rebuilding Zork in TypeScript...

TypeScript 7 Beta, Deno Fresh 2.3, and Const Generics | News | Ep 65

59 min

News for the week of April 20, 2026: highlights from the recent TypeScript 7 beta and Deno Fresh quality of life improvements. From the community: Bloomberg's type-safe CLI library, a new TSGO toolchain, and TypeScript database migrations. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:42) - News: TypeScript 7 Beta! (15:01) - News: Deno Fresh 2.3 is Zero JS by Default (18:37) - News: Firefox 150 Has Better Split Views, PDF Editor (20:23) - Library Watch: TypeScriptToLua Supports TS 6.0 (21:34) - Library Watch: ttsc, a TypeScript Go Toolchain to Replace tsx (23:27) - Library Watch: tesseron, Turn Any App Into an MCP Server (26:03) - Library Watch: stricli, Bloomberg's Lightweight CLI Library (27:38) - Highlight: Writing Node.js Add-ons with .NET Native AOT (30:28) - Highlight: Prisma Next Supports TypeScript Migrations (33:24) - Highlight: Create a Complete Zod Clone from WebDevSimplified (34:03) - Highlight: TuiSky, a Terminal UI Client for BlueSky (34:49) - Highlight: unbash v3 is the Fastest and Bestest Parser of Bash (35:12) - Highlight: Graphics Programming with WebGPU and TypeScript (36:09) - Bleet of the Week (36:25) - Secret of the Handbook: Const Generics (37:32) - Cool Link: Sorting 10,000 Lego Parts per Day (39:07) - Cool Link: Building a Better Chess Bot in C# (39:39) - Cool Link: Whimsical Animations Course (41:23) - Cool Link: Web Serial API (44:07) - The Minnesota Long Goodbye News Microsoft: Announcing TypeScript 7.0 BetaDeno: Fresh 2.3: Zero JS by default, View Transitions, and Temporal su...

require(esm) Stable in Node 24, TanStack RSC, and HTML-in-Canvas Demos | News | Ep 64

50 min

News for the week of April 13, 2026: require(esm) marked stable in Node 24.15.0 LTS, HTML-in-Canvas demos, and Cal.com goes closed source thanks to AI security. From the community: dependency cooldowns are not a solution, TanStack's take on RSC, and accidentally DDOS'ing npm with TypeScript. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:03) - News: TSGo Cut 400 Hours a Month From CI Builds (06:47) - News: Node 24.15.0 Marks require(esm) and Module Compile Cache Stable (08:40) - News: See HTML-in-Canvas in Action (11:19) - News: Everything Cloudflare Announced During Agents Week (14:20) - News: Mozilla Takes Pot Shots at Microsoft on Copilot Rollback (15:20) - News: Cal.com Goes Closed Source (18:03) - Library Watch: Elide Runtime 1.0 Nightlies (19:24) - Library Watch: Phaser 4 Game Engine Release (20:07) - Library Watch: numpy-ts Now As Fast as Native NumPy (20:50) - Library Watch: MavonEngine, a Three.js-based Multiplayer Game Engine (22:34) - Library Watch: gql.tada, Types for GraphQL Queries (26:02) - Highlight: State of Vue 2026 by Evan You (26:31) - Highlight: Lessons from Building for the Bottom of the Browser by Mike Hall (27:23) - Highlight: TanStack's Take on React Server Components (29:21) - Highlight: aimock Helps TanStack Test Model Providers (30:45) - Highlight: Dependency Cooldowns Make Us Free Riders by Cal Peterson (32:49) - Highlight: How Ryan Cavanaugh Accidentally DDos'd npm (33:31) - Bleet of the Week (33:54) - Secret of the Handbook: accessor (35:57) - Cool Watch: Garbage Time on Car...

Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63

1 hr 12 min

News for the week of April 6, 2026: latest Bun release adds automated headless browser automation, whether Anthropic is using fear-based marketing, and major releases from Storybook and Docusaurus. From the community: why nominal typing deserves to be first-class, what to do about OSS vulnerabilities, and lessons from building a Rust runtime for TS. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (04:41) - News: Bun 1.3.12 Introduces WebView and Markdown Renderer (06:52) - News: Does Claude Mythos Spell Doom or Is It Just Marketing? (10:06) - News: Cursor 3 is Betting That the IDE Will Be Dead (15:20) - News: Ember.js is Using Vite by Default Now (15:52) - News: SvelteKit, Now with TS 6 Support (16:02) - News: VoidZero Experiments with Making Angular Compiler Faster (18:05) - News: Docusaurus 3.10 Prepares for v4 Release (20:12) - News: Storybook 10.3, React MCP and Type-safe CSF Factories (21:03) - Library Watch: better-translate, Type-safe Internationalization (22:25) - Library Watch: tiny-tts, Offline CPU Text-to-Speech in Node.js (24:06) - Library Watch: Pagyra, HTML to PDF in TypeScript (25:35) - Library Watch: PayKit, a TypeScript Billing Framework (26:54) - Library Watch: tsnapi, Snapshot Your TS Library Surface (27:43) - Highlight: What's New in JavaScript 2026 by Frontend Masters (28:51) - Highlight: Parse, Don't Validate -- In A Language That Doesn't Want You To by Cekrem (33:16) - Highlight: Building a Rust Runtime for TypeScript by Encore (35:55) - Highlight: Weak Map Memory Leak Trap by Peter Kroner...

Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B

57 min

In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native JavaScript and TypeScript linter. What happens when every rule can be type-aware? Can you write lint rules in TypeScript and run them with near-native performance? How can error messages be more helpful for humans and agents alike? How can the configuration and plugin system be re-designed so it's less magical and has more type safety? These are the kinds of questions the Flint team is exploring and we talk with Josh about how things are progressing and where Flint's future is headed. Josh's Links Flint.fyiJoshuaKGoldberg.comFlint DiscordJosh on BlueSkyJosh on FosstodonJosh on GitHubChapters (00:00) - Introducing Josh Goldberg (01:43) - Introduction to Flint: A Modern, Hybrid Native Linter (03:44) - What Problems is Flint Trying to Solve? (05:26) - What's a Hybrid Linter? (07:55) - How Does Flint Handle Type-aware Rules? (10:45) - How Does Flint Improve Configuration DX? (17:13) - How Does Flint Handle Error Messages? (20:11) - What is Flint's Take on Errors vs. Warnings? (23:17) - How is Flint Approaching Documentation? (26:09) - Are There Differences in Dev Mode vs. CI Mode? (28:29) - Does Flint Do Anything Special with Formatting? (30:39) - Can Flint Fix Lint Issues? (32:21) - Are There Advantages to Being TypeScript-first? (33:55) - Separating Rules into Stylistic vs. Logical (36:36) - Organizing and Categorizing Lint Rules to Improve DX (38:17) - How to Get Involved with Flint (40:00) - Flint's Roadmap for 2026 and Beyond (43:28) - Where to Follow Josh's Work (44:20) - The Minnesota Long Goodbye??? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics,...

Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62

59 min

News for the week of March 30, 2026: fun with UUIDs, Cloudflare gunning for Wordpress, and how OSS maintainers can defend against spearphishing attacks. From the community: a very Solid 6 hours, compiling TS to native UI code, and a super fast VIN decoder. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:01) - News: ECMA Fools Day (07:22) - News: Cloudflare's EmDash Wants to Replace WordPress (11:56) - News: Attackers Are Spear-phishing High Profile OSS Maintainers (20:31) - News: BabylonJS v9, a 3D TypeScript Game Engine (21:38) - News: Claude Code CLI Source Code Leaked (24:00) - Library Watch: LayoutSans, Pure TypeScript 2D Layout Engine (25:29) - Library Watch: PerryTS Compiles TS to Native UI on Any Platform (28:55) - Library Watch: Gagen, Generating GitHub Actions with TypeScript (30:48) - Library Watch: finprim, Type-safe Financial Primitives (32:27) - Library Watch: GameDevLibrary, Excalibur.js Demos and Snippets (34:14) - Highlight: How Vercel Made Turborepo 96% Faster (37:16) - Highlight: oxlint and oxfmt Framework Compatibility Matrix (37:46) - Highlight: Jake Archibald Highlights Proposed HTML-in-Canvas Feature (38:49) - Highlight: Boston TS Club is Back (39:17) - Highlight: Solid 2.0 with Ryan Carniato (40:18) - Highlight: Cardog's Super Fast VIN Decoder in Corgi V3 (41:32) - Highlight: Fireship's Explainer on What Pretext Does (43:48) - Bleets of the Week (44:46) - Secret of the Handbook: Assertion Functions (46:50) - Cool Link: neovim 0.12 (48:07) - Cool Watch: Hands-on with Artemis II (49:...

Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61

50 min

News for the week of March 23, 2026: Aspire 13.2 now supports TypeScript app hosts, Node.js security releases, and axios got got. From the community: Auvred's hybrid linting research, refactoring with generics, and sharing signals across the server-client boundary. Plus, using Claude to write a JS engine from scratch. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:29) - News: Node.js Security Fixes Available (07:00) - News: Aspire 13.2 Brings TypeScript AppHost Support (10:19) - News: Firefox 149 Adds Split View, Free VPN (13:00) - News: Replay Adds React Render Debugging MCP Support (13:55) - PSA: Axios Supply Chain Attack (17:30) - Library Watch: Astro 6.1 (18:08) - Library Watch: ArrowJS 1.0, Agent UI Framework (19:48) - Library Watch: OxMgr, a Rust Port of PM2 (21:13) - Library Watch: AshTypeScript 0.16.0 with Typed Channels (22:11) - Library Watch: Pathwrite, a TypeScript Workflow Builder (24:14) - Library Watch: Reflow, Durable Workflows for TypeScript (26:28) - Library Watch: Pretext, Measure Text in Pure TypeScript (28:15) - Community: Hybrid Type-aware Linting Research by Auvred (29:54) - Community: State of Flint, Spring 2026 by Josh Goldberg (31:40) - Community: On Refactoring with Generic Types by Radoslaw Miernik (32:44) - Community: Bridging the Client-Server Boundary with Signals by Jovi (33:45) - Community: Building a JavaScript Engine with Claude Opus by Paulo Matos (38:19) - Community: WebMCP vs. MCP by Chrome Dev Blog (39:25) - Community: Remodel Your TS Code with Decorators by Michael D...

TypeScript 6.0 is Official, Reducing Dependency Bloat, and a Zig-based Runtime | News | Ep 60

45 min

News for the week of March 16, 2026: TypeScript 6.0 is stable and released, Next 16.2 is better for agents, and SolidStart V2 is coming soon. From the community: bloat in JavaScript projects (and what to do about it), a TypeScript CLI framework, and why Node.js needs a VFS and a better streams API. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:35) - News: TypeScript 6.0 is Officially Out (07:36) - News: Meta Ports Flow to Rust (08:54) - News: Next.js 16.2 is Better for Agents (10:51) - News: Nuxt 4.4 Brings Custom Data Factories, Vue Router 5 (11:36) - News: SolidStart V2 Gets a Roadmap Update and Beta (12:47) - News: Layoffs at Deno, Talented People for Hire (13:16) - PSA: Node.js Security Releases for Tuesday, March 24, 2026 (13:49) - Library Watch: e18e Helps Identify Removable Dependencies (15:35) - Library Watch: Knip v6 Gets 2-4x Faster (16:33) - Library Watch: ZigTTP TypeScript Runtime in Zig (20:36) - Library Watch: CrustJS, a Bun-native Framework for Building CLIs (21:56) - Library Watch: numpy-ts Gets 8-10X Faster (23:51) - Community: Three Pillars of JS Bloat by James Garbutt (27:40) - Community: Rob Palmer Accepts Emca Recognition Award (28:22) - Community: Why Node.js Needs a VFS by Matteo Collina (29:41) - Community: JavaScript Needs a Better Streams API by James Schnell (30:23) - Community: Tales from the Void Launch Week Recap (32:10) - Community: OpenUI Rewrites Rust WASM Parser in TypeScript (33:43) - Community: Animate Code Snippets by Joy of Code (34:04) - Bleet of the Week (34:21) -...

Vite 8, Vite+, Void, and How Well AI Plays Runescape | News | Ep 59

53 min

News for the week of March 9, 2026: it's VoidZero all the way down, seriously. From the community: TanStack makes hotkeys simple, plus how good are AI agents at playing Runescape? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:53) - News: Vite 8 is Here! (11:18) - News: Vite+ Alpha is Free and Open Source (16:12) - News: VoidZero Launches void.cloud to Deploy Your Vite App (20:17) - PSA: Hold Onto Your Butts for More Node Security Releases (21:27) - Library Watch: Vitest 4.1 Adds Test Tags (23:56) - Library Watch: Video.js v10 Beta (26:06) - Library Watch: Effect v4 Beta (28:07) - Library Watch: SyncPack v14 Syncs Monorepo Deps (30:03) - Library Watch: angular-doctor Checks Health of Angular Apps (30:56) - Community Highlights: Rust-like Error Handling in TS (32:51) - Community Highlight: TanStack Hotkeys by Web Dev Simplified (33:59) - Community Highlight: QR Code Engine in TS by Adam Surgenor (34:44) - Community Highlight: Modern TypeScript Packaging by Francois Best (35:31) - Community Highlight: Runebench Scores AI Agents on How Well They Play Runescape (38:08) - Community Highlight: How Go Devs See TS 7 by Cup O Go (39:16) - Bleets of the Week (40:23) - Cool Link: Calculate Pi from Coin Flips by Stand-up Maths (41:14) - Cool Link: Pi in the Sky Game by Coding Train (41:37) - Cool Tool: Overtype, a Hassle-free Markdown Editor (43:35) - The Minnesota Long Good Night News Vite 8 is out!Vite+ is OPEN SOURCE and FREE!VOID CloudPSA: Prep for Node.js March 24 security releasesLibrary Watch Vitest 4.1 is out...

TS 6 RC, Astro 6, and Web Sanitizer API | News | Ep 58

52 min

News for the week of March 3, 2026: minor updates in TypeScript 6 Release Candidate, what's new in Astro 6 updates, and latest Chrome revives Sanitizer API. From the community: when to use return types, remembering service workers, and why Patreon took seven years to adopt TypeScript. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:35) - News: TypeScript 6 Release Candidate (07:17) - News: TypeScript 7 Buzz (07:54) - News: TC39 Intl Era Advances to Stage 4 (08:41) - News: TC39 error.prototype.stack Advances to Stage 2.7 (09:04) - News: Node is Switching Up Release Schedule (09:46) - News: Chrome Moves to Two Week Release Cycle (10:43) - News: Chrome 146 Re-introduces Web Sanitizer API (13:27) - News: Astro 6 Brings the Noise (20:11) - News: Eleventy Will Become Build Awesome in v4 (21:11) - News: What's New in Svelte for March 2026 (21:32) - PSA: Qwik Remote Code Execution Vulnerability (22:15) - Library Watch: ArkType 2.2 Brings Runtime Validated Functions (26:00) - Library Watch: std-semver Ports JSR @std/semver to npm (27:15) - Community Highlight: When to Use Return Types by Web Dev Simplified (28:21) - Community Highlight: Whatever Happened to Service Workers? by Mauro Bieg (30:05) - Community Highlight: Mitigating Supply Chain Attacks with pnpm (33:28) - Community Highlight: F# in TypeScript (34:11) - Community Highlight: Standardizing Source Maps by Jon Kuperman (34:42) - Community Highlight: Patreon's Seven Years to TS (36:01) - Community Highlight: Asana Scales with TypeScript and Scala Using Graa...

State of JS, Node Release Schedule Revisited, and WebMCP | News | Ep 57

1 hr 1 min

News for the week of Feb 23, 2026: highlights from the State of JS survey, Node is revamping its release schedule, and Bun finally gets stage 3 decorator support. From the community: Deno's code-first sandboxes, typesafe `Map.has()`, and Electrobun rendering with WebGPU. Support Our Troop 🍪 Buy Girl Scout Cookies! Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:37) - News: State of JS Survey Insights (16:48) - News: Deno 2.7 Marks Temporal API as Stable (19:24) - News: Node 24.14.0 and 25.7.0 Releases (21:13) - News: Node's New Release Schedule in 2027 (25:13) - News: Bun 1.3.10 Ships Stage 3 Decorators and Native REPL (28:04) - News: WebMCP Becomes a W3C Standard (33:20) - News: React Foundation Officially Launches (34:57) - Library Watch: unbash Parses Bash in Pure TypeScript (36:29) - Library Watch: decoders, a Zod-alternative That Reads Like TS (37:30) - Community Highlight: What's New in ViteLand February 2026 (38:42) - Community Highlight: Safe Cloud Execution with Dino Sandboxes (40:00) - Community Highlight: Fixing Map.has() by Typed Rocks (41:12) - Community Highlight: The React Doctor Is In by Better Stack (41:59) - Community Highlights: Electrobun with Native Window + WebGPU (43:55) - Community Highlight: TypeScript Foundations Workshop by KCD (45:33) - Cool Link: Firefox 148 Ships CSS shape() Support (46:36) - Cool Link: Hank Green on Why AI Scares Him (47:47) - Cool Link: Rebuilding Pokemon with OO Programming (48:52) - Cool Link: MCP is Dead. Long Live the CLI. (52:36) - Cool Cookies: Suppor...

npmx.dev, Chrome 145 Devtools, and K'nipping Yaks | News | Ep 56

49 min

News for the week of Feb 16, 2026: npmx.dev is a better frontend for npm, Chrome 145 includes some cool new toys, and we figure out that Knip is pronounced with a hard-K. From the community: fun with generics, Next.js adds an MCP server, and why OSS maintainers need to breaks (as should we all). Chapters (00:00) - Welcome to the Show (07:10) - News: We Made Our First Video Podcast Episode (09:02) - News: TS Native Gets Remote AST Speed-up of 6.4X (09:59) - News: npmx.dev is a New Frontend for npm Registry (14:13) - News: Chrome 145 Brings Some Cool New Devtools (18:41) - News: Safari 26.4 Looks to Improve CSS Grid Support (19:35) - Library Watch: Knip 5.85.0 Cleans Up Codebase Cruft (22:30) - Library Watch: @wasmground/emit Builds WASM with TS (23:58) - Library Watch: Tempest Generates Types from PHP (25:33) - Library Watch: runner 5.5.0, an All-in-one TS Framework (28:02) - Community Highlight: Build a Game Series by Deno (30:02) - Community Highlight: Next.js MCP Server (33:29) - Community Highlight: What is TC39 by Shop Talk Show (34:32) - Community Highlight: Open Source Developers Need to Take Breaks (38:16) - Community Highlight: Fun with TS Generics by Adam Rackis (39:38) - Bleet of the Week (39:59) - Cool Link: 400 Car Batteries Wired Together (40:39) - Cool Link: FragCoord.xyz is a ShaderToy Alternative (41:37) - Cool Link: Recreating a BBC Micro Game in TypeScript (43:19) - Cool Link: YootTower, Open Source Code for SimTower (44:33) - The Minnesota Long Goodbye Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985Uy News Watch our TS 6.0 “Read A...

TypeScript 6.0 Beta, ESLint 10, and Deno Deploy Goes GA | News | Ep 55

47 min

News for the weeks of Feb 2 and Feb 9, 2026: TypeScript 6.0 beta drops, ESLint 10 config updates, and Electrobun 1.0 release. From the community: TypeScript types are not a security feature and breaking changes in TS 6.0 you need to know. Chapters (00:00) - Welcome to the Show (04:53) - News: TypeScript 6.0 Beta (17:28) - News: ESLint 10 Brings Flat Config Changes (19:47) - News: Deno Deploy is Now Generally Available (26:27) - PSA: React Native CLI Metro4Shell Vulnerability (28:32) - Library Watch: TanStack Query Now Supports Preact (28:58) - Library Watch: Nuxt Test Utils v4 Supports Vitest 4 (29:18) - Library Watch: Handy, a Desktop App for Speech-to-Text (30:40) - Library Watch: Colyseus 0.17 for Multiplayer Games (31:03) - Library Watch: Tabularis, a Minimalist TypeScript-based DBMS (31:47) - Library Watch: Electrobun 1.0 Release (32:52) - Community Highlight: What's New in ViteLand January 2026 (33:07) - Community Highlight: n8n RCE in 4 Acts by Fetih Çelik (36:32) - Community Highlight: TypeScript 6.0 Changes by TypeRocks (37:01) - Community Highlight: TypeScript Online Game Template (38:29) - Bleet of the Week (39:10) - Cool Link: Types in JSDoc (39:52) - Cool Link: Esoteric Math (40:49) - Cool Link: Virtual DSLs (42:32) - Cool Link: Someone Building an NES JRPG (43:05) - The Minnesota Long Goodbye Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyNews Announcing TypeScript 6.0 BetaESLint v10Deno Deploy is GAIntroducing Deno SandboxPSA: React Native CLI Metro4Shell VulnerabilityLibrary Watch Preact is added to TanStack QueryNuxt Test Utils v4...

Mastro.js, the Simplest Web Framework and Site Generator | Mauro Bieg | Ep 54B

53 min

Mauro Bieg joins the two fools to talk about Mastro, a simple and minimal web framework and site generator. If 11ty and Astro had a baby, it might look like Mastro! With support for routing, HTML templating, streaming, and even reactive UI, Mastro might be a great fit for your next content-driven website. Resources Mastro WebsiteMastro on GitHubMastro on BlueSkyWhere to Follow the Team Mauro on GitHubMauro on BlueSkyChapters (00:00) - Introducing Mauro Bieg (03:12) - What is Mastro.js? (05:39) - How Mastro Renders HTML (10:04) - Comparing Mastro.js with Other Frameworks (14:55) - Handling Server Requests in Mastro (20:00) - Client and Server Separation (26:39) - Client-Side Functionality with Reactive Mastro (32:18) - Leveraging Web Standards and Native Runtime Features (34:14) - Working with Multiple Runtimes (40:31) - TypeScript Integration and Type Checking (41:51) - Support for HTTP Streaming (47:07) - How Mastro Performs (49:01) - Getting Started with Mastro (51:33) - Where to Find Mauro Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)

Yarn Rewritten in Rust, Anders on TypeScript, and Notepad++ Hacked | News | Ep 54

48 min

News for the week of January 26, 2026: Yarn 6.0 is rewritten in Rust, Anders interviewed on history and future of TypeScript, and a PSA on the Notepad++ update system. From the community: start using the satisfies keyword, learn more about Node Single Executable Applications (SEAs), and a DnD rule engine written in TS. Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. It is not just affecting immigrants, it is affecting all of us. Go to StandWithMinnesota.com to learn how you can help. Chapters (00:00) - Welcome to the Show (05:11) - News: Removing ES5 Target for TS 6.0 (08:46) - News: Yarn 6.0 is Rewritten in Rust (13:55) - News: Anders Interviewed on History and Future of TypeScript (17:56) - News: Astro 5.17 (18:24) - News: 11ty, 2025 Year in Review (19:33) - PSA: Notepad++ Hacked, Don't Use In-app Updater (21:09) - PSA: More React Vulnerabilities, Update RSC Packages (23:08) - Library Watch: ReliCSS, Fix Your Ancient CSS (24:23) - Library Watch: Clack 1.0, Stylish Prompts for CLI Tools (25:28) - Library Watch: TypeScript D20 Rule Engine for DnD (27:02) - Community Highlight: satisfies Keyword is OP (28:26) - Community Highlight: Does JIT Go Brrr? by Savannah.dev (29:22) - Community Highlight: Node SEAs by Joyee Cheung (30:08) - Community Highlight: Node is Getting a Virtual File System (31:29) - Community Highlight: Deno on Windows ARM? (32:27) - Community Highlight: Mocha.js Gets a Fresh Website (32:51) - Community Highlight: In Mastro, Everything is a Route (33:20) - Community Highlight: Hacking Compiler to Get const-known TemplateStringArray (35:04) - Community Highlight: Gamedev.js Survey Results Are In (37:19) - Bleet of the Week (39:41) - Cool Video: Metroid's 8-bit Gravity by NESHacker (40:21) -...

Rolldown 1.0 RC, a Fully Featured PDF Library, and Lodash Updates | News | Ep 53

41 min

News for the week of January 19, 2026: Rolldown reaches 1.0 release candidate, and a PDF library we all deserve. From the community: a better npm admin experience, supertype safety, and modern package.json targets. Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. Adults and children are being abducted from their workplaces, schools, cars, and homes with aggressive tactics and without due process. There have been dozens of well-documented violations of our civil liberties and rights as US citizens, including the illegal detainment of peaceful protestors, constitutional observers, and people of color. ICE has shot and killed two US citizens already in the span of 3 weeks: Renee Good, a mother of three, and Alex Pretti, a VA nurse. They are out of control, they are causing irreparable harm, and we want them out of our cities. Go to StandWithMinnesota.com to learn how you can help. Chapters (00:00) - Welcome to the Show (06:36) - News: TypeScript PR to Support Import Attributes in d.ts Files (09:00) - News: Deno 2.6.6 Brings Some QOL Improvements (10:15) - News: Rolldown 1.0 RC is Here (14:13) - News: TC39 ECMAScript Proposal Updates (19:04) - News: Firefox 147 Adds WebGPU on Apple Sillicon and Brotli Compression (21:04) - News: Nuxt 4.3 Supports Inlining Critical CSS for Webpack and Rspack (22:33) - PSA: Svelte Ecosystem Vulnerabilities (24:26) - Library Watch: LibPDF, the PDF Library TypeScript Developers Deserve (26:17) - Library Watch: ts2rs, Transforms TS Types to Rust Types (27:38) - Library Watch: Mastra, TS Agent Toolkit, Reaches 1.0 (28:23) - PSA: Lodash Gets a Security Update and Governance from OpenJSF (29:20) - Community Highlight: Daniel Roe Wants to Hear Your npm Frustrations (29:57) - Community Highligh...

Astro is Skyward Bound, Stable require(esm), and Temporal Finally Ships | News | Ep 52

32 min

News for the week of January 12, 2026: Astro finds a new home, Chrome ships Temporal API, and latest Node marks require(esm) as stable. From the community: type-safe UI, how TypeScript differs at dev-time vs runtime, and Deno's (impressive) latency under load. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:11) - News: Astro Joins Cloudflare (06:09) - News: Astro 6 Beta Brings Parity to Dev and Prod Behavior (07:46) - News: Node 25.4.0 Brings Stable require(esm) (09:42) - News: Chrome 144 Ships Temporal, Safari... wen? (12:58) - Library Watch: Ohm Lets You Build Parsers, Interpreters, and Compilers (14:07) - PSA: Fastify Express Middleware Bypass Vulnerability (15:09) - Community Highlight: Daniel Rosenwasser Fixes BOM Bug (15:53) - Community Highlight: Type-safe UI by Andrew Hathaway (16:51) - Community Highlight: Forcing TS to Be Exhaustive by Carlos Menezes (18:11) - Community Highlight: Deno's Low Latency Under Load (19:43) - Community Highlight: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap (20:08) - Community Highlight: TypeScript. Runtime. And In-between by Ariel Shulman (20:48) - Community Highlight: You Should Be Using Dev Containers (21:42) - Community Highlight: useOptimistic Won't Save You by Colum Kelly (22:09) - Community Highlight: React Native Best Practices for AI Agents by Callstack (23:39) - Bleet of the Week (24:23) - Cool Link: Gameboy LEGO Set (25:00) - Cool Link: Global Game Jam is Happening Soon (25:56) - Cool Link: Realistic Terrain with Wave Function Collapse (27:19) -...

Node.js Patch Tuesday, Fix Unused Imports, and Why Logging Sucks | News | Ep 51

43 min

News for the week of January 5, 2026: patch all your Node.js installations! Like now! Plus, a new TypeScript ESLint fixer for unused imports. From the community: why we all suck at logging, the concise TypeScript book, and all the JS engines in one page. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:59) - News: Node.js Patch Tuesday (12:13) - News: Astro 2025 Year in Review (13:19) - News: What's New in ViteLand, December 2025 (13:41) - News: TypeScript ESLint 8.5.3 Adds Unused Import Fixer (14:16) - Library Watch: Typique, Bundler Agnostic CSS-in-TS (19:04) - Community Highlight: JS Engine Zoo by Ivan Krasilnikov (21:24) - Community Highlight: Logging Sucks by Boris Tane (24:49) - Community Highlight: Optique Sync/Async Mode Support by Hongmin Lee (25:44) - Community Highlight: Use Vitest Projects by How to Test Frontend (26:27) - Community Highlight: The Concise TypeScript Book by Simone Poggiali (28:08) - Community Highlight: Syntax.fm with Dimitri on Type Slayer (29:02) - Community Highlight: Jake Bailey's GopherCon Talk Now on YT (29:47) - Community Highlight: Things-viz, Visualize Your Things 3 Todo Lists (30:40) - Bleet of the Week (31:09) - Secret of the Handbook: Decorators (33:47) - Cool Link: TransparentTextures.com (34:25) - Cool Link: FreeToUse.com (35:11) - Cool Product: Mighty-3 Music Player (37:51) - The Minnesota Long Goodbye News Node PSA: Security Releases for January 13Astro: 2025 Year in ReviewVoidZero: What’s New in ViteLand: December 2025 Recap TypeScript ESLint 8.53.0: Unused Impor...

The Grinch Stole MongoDB, a Backend Library Called Vla, and Strongly-typed Event Emitters | News | Ep 50

34 min

News for the weeks of December 22 and 29, 2025: MongoDB exploit drops on Christmas day in true Grinchy fashion, a new backend library called Vla that is far from blah, and starter templates for your next React Native app. From the community: NodeTLV keynote, strongly-typed events in gamedev, and a 6-hour deep dive into Doom in TS. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the New Year (07:52) - News: The Grinch Stole Your Secrets with MongoBleed (10:39) - News: Node.js Security Release Expected January 7 (11:13) - Library Watch: Vla, the Missing Backend Library for TypeScript (13:13) - Library Watch: macOS iMessage API SDK for TypeScript (13:53) - Library Watch: React Native UI Templates (14:51) - Library Watch: js-draw, a Canvas Drawing Library (15:48) - Community Highlight: Strongly-typed Events in GameDev by Justin Young (16:19) - Community Highlight: Flint, a Modern Linting Engine by Josh Goldberg (16:42) - Community Highlight: Tooling Like It's 2025 by Josh Goldberg (16:59) - Community Highlight: Major Color.js Update by Lea Verou (19:18) - Community Highlight: Building Reusable Form Component Library with TanStack Form by Matt Huggins (19:54) - Community Highlight: Static Hermes is Pretty Cool by Devon Govett (21:11) - Community Highlight: DOOM in TS Types Stream by MiTS (22:09) - Community Highlight: Solitaire in TypeScript by Oidoid (22:57) - Community Highlight: Lo-fi Valley Engine by Leocast (24:12) - Bleet of the Year (25:26) - Cool Link: TypeScript Function Inlining (25:49) - Cool Link: Pass Key Explai...

Modernization Agents, Standard Schema V1, and Year-end Podcast Wins | News | Ep 49

45 min

Our last episode for 2025, see you in 2026! News for the week of December 15 2025: Microsoft's experimental JS/TS modernization agent, new Next.js and Bun releases, and how pnpm is tightening the security screws. From the community: when to use types vs. interfaces, actionable tips on securing your local dev environment, and tips on using TypeScript types as a programming language. MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription) Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:18) - News: TSGo Now Supports Experimental Decorators (06:18) - News: JS/TS Modernization Agent for VS Code (09:47) - News: Next.js 16.1 Brings Turbopack Caching and a Build Analyzer (10:32) - News: Bun 1.3.5 ft. Terminal Simulator, Compile-time Feature Flags (12:50) - News: Standard Schema V1 Released (14:24) - News: pnpm 10.26 Has Stricter Security Defaults (16:16) - News: Node Security Updates Pushed to Jan 7 (16:52) - Library Watch: numpy-ts, NumPy but in 100% TypeScript (18:57) - Library Watch: tinypdf and tinydocx, Minimal Document Creation (20:02) - Community Highlight: npm Security Best Practices by Liran Tal (23:10) - Community Highlight: TypeScript Types as a Programming Language by Thiery Michel (24:46) - Community Highlight: Build a Dino Runner in Deno, pt 3 (25:26) - Community Highlight: Types vs. Interfaces by Yan Sun (26:31) - Community Highlight: Eleventy's Progress on Zero Config TS (27:10) - Ble...

Deno 2.6 Adds dx and TSGo, Temporal API in Chrome 144 Beta, and JSDoc *is* TypeScript | News | Ep 48

46 min

News for the week of December 8 2025: Deno 2.6 is packed with some cool features, Node 24 LTS ships stable type stripping, more React CVEs, and some new browser updates. From the community: JSDoc love, slay your TS type performance, and Figma's plugin system is built on shadows. MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription) Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:13) - News: TypeScript 6.0 Will Remove the module Keyword (07:57) - News: Node 24 LTS Now Has Stable Type Stripping (08:49) - News: npm Has Revoked Classic Tokens (09:41) - News: Deno 2.6 Adds dx Command, TSGo Support (12:42) - News: Follow-up CVEs for React and Next.js (15:29) - News: Safari 26.2 Updates (18:36) - News: Chrome 144 Beta Ships Temporal API (19:17) - Library Watch: Kysera, Type-safe Data Access Toolkit (20:36) - Library Watch: Elysia, a Backend TS Framework (22:49) - Library Watch: multithreading.js, the Missing Standard Library for Concurrency (24:43) - Library Watch: typedriver, for Runtime Type System Integration (26:53) - Community Highlight: Typeslayer, Debugging Type Performance (28:32) - Community Highlight: JSDoc *is* TypeScript by culi (30:24) - Community Highlight: Call to Sponsor ESLint by Nicholas Zakas (30:47) - Community Highlight: Typing Cypress Aliases by Gleb Bahmutov (31:54) - Community Highlight: Figma's Plugin System (34:52) - Community Highlight: Vite 8 Now Reports Slow Plugins...

Elide Runs TypeScript Faster Than Node Runs JavaScript | Sam Gammon | Ep 47B

49 min

Sam Gammon joins the two fools to talk about Elide, a batteries-included multi-language runtime. What if you could import Python modules from TypeScript... or Ruby, or Kotlin, or Rust? What if you could consolidate multiple backends to just one that ran all your code end-to-end with a unified DX? And what if doing all that was just as fast (or faster) than your existing backend? That's what we talk about in this episode! Resources Elide on GitHubElide docsJoin the Elide Discord serverWhere to Follow the Team Sam on GitHubSam on XChapters (00:00) - Introducing Elide, a Multi-language Runtime Built on GraalVM (03:51) - Why Support Multiple Languages? (07:42) - What is GraalVM, anyway? (09:43) - What are the Languages Elide Supports Today? (10:53) - How Does Elide Interop Between Languages? (14:03) - What Magic Allows TypeScript to Import a Python Module? (16:12) - How Does Elide's API Compare to Other Runtimes? (18:26) - Elide's Embedded Inference Engine and API (20:11) - How Does Elide Handle Idioms Like Promises? (22:39) - What About Single- vs. Multi-threading? (24:41) - What About Concurrency and Isolation? (28:33) - Does Elide Help with Serverless Cold Starts? (29:25) - Can Elide Compile Single-file Executables? (31:06) - How is TypeScript So Fast in Elide? (33:34) - Can We Start Building with Elide? (35:14) - How Do You Debug Across Multiple Languages? (38:13) - Where Does Elide Really Shine? (40:56) - How is Elide Planning to Win? (42:53) - Could Elide Support a Native Runtime Type System? (45:26) - Takeaways and Where to Learn More Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://...

Anthropic's Bet on Bun, React2Shell, Vite 8 Beta, and Elves Spam npm | News | Ep 47

55 min

News for the week of December 1, 2025: Anthrophic acquired Bun, React2Shell is pretty darn bad (and that's not all), plus "elf spam" packages on npm. From the community: tRPC vs. oRPC, demystifying TSConfig, and hash-slash (#/) project-relative import support in Node. MCP in Practice CourseWatch now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription) Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (04:09) - Kamran's MCP in Practice Course is Now Live on Pluralsight (08:35) - News: Anthropic Acquires the Bun JavaScript Runtime (13:41) - News: Vite 8 Beta with Rolldown (15:40) - News: tsdown 0.17 Release (17:10) - News: oxlint Brings Type-aware Linting in Alpha (17:50) - News: oxfmt Alpha is 30X Faster Than Prettier (18:45) - News: Gird Your Loins for Upcoming Node.js Security Releases (19:38) - News: React2Shell Remote Code Execution Exploit in RSC (26:55) - News: React2Shell Causes Yet Another Cloudflare Outage (28:16) - News: Santa's Elves Flood npm With Naughty "Gifts" (30:10) - News: SVG Clickjacking Exploit Using Filters (32:05) - Community Highlight: tRPC vs. oRPC for Your Next TypeScript Project? (33:15) - Community Highlight: Testing Vue Composables in TypeScript by John Franey (34:03) - Community Highlight: Formisch for React Quietly Released by Fabian Hillar (34:53) - Community Highlight: Building a Dinosaur Runner Game in Deno (36:19) - Community Highlight: Node Will Soon Support Project Root Import Paths (37:...

Progress on TypeScript 7, Advent of Code as an Excuse to Learn Zig, and Type-safe CLIs | News | Ep 46

42 min

News for the week of November 24, 2025: TypeScript team discusses progress on TS 7 and upcoming deprecations for TS 6. Plus, Svelte's new hydratable API. From the community: creating strongly-typed CLIs with yargs, magic union types to check characters, and how TypedArray can reduce memory usage. Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:21) - News: Progress on TypeScript 7 and Upcoming Deprecations (15:24) - News: Advent of Code is Live for Holiday Coding (17:07) - News: Svelte 5.44.0 Introduces hydratable API (19:18) - News: Vite+ FAQ Answers Some Common Questions (20:21) - News: Zed IDE Adds Better TS Error Messages (22:01) - News: TypeScript ESLint Will Simplify Redundant Type Unions (22:24) - Library Watch: Spikard, a Polyglot API Toolkit (23:31) - Library Watch: Type-safe CLIs with Optique (24:09) - Community Highlight: The Summer I Shipped Type Stripping by Marco Ippolito (25:51) - Community Highlight: Building Strongly Typed CLI Applications by John Reilly (27:10) - Community Highlight: Using Zod and TypeScript by Telerik (27:45) - Community Highlight: Lowercase & Uppercase Union by TypedRocks (28:32) - Community Highlight: Improving Bazel Type Checks with Isolated Declarations by Brad Zacher (29:28) - Community Highlight: Data-oriented Modeling by Aapo Alasuutari (32:01) - Community Highlight: Doom in TypeScript Types by Software Engineering Daily (32:17) - Bleet of the Week (32:45) - Cool Watch: Human-sized Lego Castle with 3D Printing (33:42) - Cool Watch: Predators (2010) (34:24) - Cool Watch: dotnetconf T...

Angular 21, Autofac Meets TS, and Shai Hulud Strikes Again | News | Ep 45

27 min

News for the week of November 17, 2025: Angular 21 is zoneless by default and adds Vitest support, plus Shai-Hulud worm hits another 500+ npm packages. What's a dev to do??? From the community: you basically know C# if you already know TypeScript and a new decorator-free dependency injection library inspired by Autofac. Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (03:20) - News: Angular 21 - Zoneless by Default, Supports Vitest (06:18) - News: Astro 5.16 - SVG Optimization (07:17) - News: TC39 Proposal Advancements (09:26) - PSA: Shai-Hulud Worm Strikes Again with 500+ Compromised Packages (10:34) - Tips: Mitigating npm Supply Chain Risks (14:03) - Library Watch: NovaDI - Autofac-inspired Dependency Injection (16:11) - Library Watch: UI5 by SAP (Finally) Gets Typings (17:08) - Community Highlight: C# for TypeScript Developers (19:11) - Community Highlight: Omit for Discriminated Unions by Tkdodo (20:06) - Community Highlight: Convert Go Structs into TS Interfaces (20:26) - Community Highlight: NotNite Adds Function Hooking in Deno (21:12) - Bleet of the Week (22:07) - Cool Play: Outer Worlds 2 (22:43) - Cool Link: Xbox Unlocks Access to Game Publishing Docs (23:21) - Cool Watch: JSLegend Builds a RPG in TypeScript (23:57) - The Minnesota Long Goodbye News Announcing Angular v21  – zoneless by default, adds signal forms, and has Vitest support in CLIAstro 5.16 – introduced a utility type to get action schemaTC39 Proposals Advance (h/t @robpalmer)Socket.dev: Shai Hulud Strikes Again (v2)Tip: Replace fast-glob with tinyglobbyTip:...

Type Stripping is Stable, Type-safe Music, and Rust Engines Enter the Chat | News | Ep 44

43 min

News for the week of November 10, 2025: Node 25 marks type stripping as stable, the downlow on some new Rust-based JavaScript and TypeScript engines, and a new browser for keyboard lovers. From the community: visualize how types work, using .NET Aspire without .NET, type-safe SQL, and an experimental Rust-based type checker. Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (04:36) - News: TypeScript 6 Scheduled for Early 2026 (05:26) - News: Node 25.2.0 Marks Type Stripping as Stable (07:51) - News: Andromeda, a New TypeScript-native Runtime (09:15) - News: Brimstone, a New Rust-based JavaScript Engine (11:24) - News: Glide, a Browser for Neovim Dandies (15:26) - Community Highlight: Ludum Dare Creator is Open for Business (16:18) - Community Highlight: Visual Types by Kit Langton (18:34) - Community Highlight: Taking the .NET Out of Aspire by David Gardiner (19:58) - Community Highlight: We Could Have Been Rad Developers (21:08) - Library Watch: squeeel, a Type-safe SQL Builder (22:16) - Library Watch: DomoActorsTS, an Actor Model Framework (24:35) - Library Watch: Contour 2.0, Type-safe Music (26:02) - Library Watch: Hashery, Efficient Object Hashing (28:33) - Tool Watch: Ezno, a Rust-Based Type Checker (31:13) - Bleet of the Week (31:41) - Cool Tool: Debug Your Docker Build Context (34:47) - Cool Read: Nuxt MCP Server (35:19) - Cool Tool: WXT, a Modern Web Extension Framework (35:51) - Cool Watch: PolyMatt Made a Floppy Disk from Scratch (36:44) - Cool Tool: Quicker Neovim Extension (37:49) - Cool Tool: GemShell, a Way to P...

What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B

1 hr 9 min

Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go. Chapters (00:00) - Introducing Daniel and Jake (02:56) - What's Coming in TypeScript 6.0 (05:31) - TypeScript 6: ES2024 Targeted by Default (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7 (12:05) - TypeScript 6: Pay Attention to Your Target Config (13:49) - TypeScript 6: How Targeting Works with Build Tools (15:21) - TypeScript 6: Deprecating ES5 as an Output Target (16:26) - Aside: Handling Modern Module Resolution (21:25) - TypeScript 6: DOM Typings Are Smarter (26:02) - TypeScript 6: No Compiler API Changes (27:56) - TypeScript 7: Transitioning to a New Compiler API (29:33) - TypeScript 7: You Can Start Using It Now (32:33) - TypeScript 7: How Fast Is It, Really? (36:54) - TypeScript 7: Collaboration with Golang Community (39:35) - Aside: Compiling to WASM? (46:12) - TypeScript 7: What Was the Go/No-Go Threshold? (47:40) - TypeScript 7: Performance Profiling with pprof (51:21) - TypeScript 7: Embedding Into Web Apps (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding (01:07:10) - Takeaways and Goodbyes Resources TypeScript HomepageTypeScript Native Go PortWhere to Follow the Team Jake on BlueSkyDaniel on BlueSkySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicS...

Nuxt Image Loves TypeScript, Node 24 Goes LTS, and a Satisfying Use of satisfies | News | Ep 43

49 min

News for the week of November 3, 2025: Node 24 promoted to LTS, Nuxt Image V2 is full of TS goodies, and Anders is humbled by TypeScript's rise. From the community: TypeScript is not a substitute for good engineering, why codemods are helpful, and examples of using the satisfies keyword. Chapters (00:00) - Welcome to the Show (05:24) - Announcement: We're Now On YouTube! (07:31) - News: TSGo is Working on LSP, JSDoc Improvements (07:58) - News: Node 24 is Now the Active LTS Until April 2028 (08:44) - News: Anders' Take on the TypeScript Zeitgeist (10:07) - News: Nuxt Image V2 Upgrades TS Support (10:44) - PSA: React Native CLI Allowed Remote Code Execution (12:31) - Community Highlights: Why Everyone is Using TypeScript (14:55) - Community Highlight: Why TypeScript Won't Save You (20:36) - Community Highlight: Detecting Flash Floods with TypeScript (22:02) - Community Highlight: Node Userland Migrations Deserves Your GitHub Star (24:37) - Community Highlight: Sortable Trees by Marc Dahmen (26:13) - Community Highlight: Type Stripping is Going to Be Unflagged Soon (26:59) - Community Highlight: Immutable By Default by Marek Honzal (30:59) - Library Watch: Valdi is Snap's New Cross-platform UI Framework (33:04) - Library Watch: Dependency Injection with Izumi Chibi (35:40) - Library Watch: Framework Agnostic Design Tokens with Tokiforge (38:22) - Library Watch: Mastro, the No-BS Web Framework (40:43) - Cool Watch: CSS Battles by SyntaxFM (41:25) - Cool Watch: Beehive Desk (42:17) - Cool Watch: Svelte's New MCP Server (43:28) - The Minnesota Long Goodbye News Housekeeping: Follow and subscribe to TypeScript.fm on YouTube/Music!Node.js PSA: 24.x Release Line is now the Active LTSGitHub: TypeScript’s rise in the AI era: Insights from Lead Architect, Anders HejlsbergNuxt Image v2 is full of TypeScript goodiesPSA: Flaw in React Native CLI opens dev servers to attacksFrom the Community Codecademy: TypeScript is the Most-Used Language on GitHub — Here’s...

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